The PC Engine launched in Japan on 30 October 1987, developed jointly by
NEC and Hudson Soft. Its CPU, the HuC6280
designed by Hudson, ran at 7.16 MHz - an 8-bit processor that drove a genuinely 16-bit
graphics subsystem. The result was a machine that punched far above its silicon specification,
producing visuals that rivalled and frequently surpassed the contemporaneous Sega Mega Drive.
In North America the console launched in August 1989 as the TurboGrafx-16,
marketed by NEC Technologies. The naming change leaned into the 16-bit marketing war then
beginning between Sega and Nintendo — even though the PC Engine’s CPU was
technically 8-bit at its core. No matter: the graphics hardware was the story, and
the games made the argument for the platform compellingly.