Game Catalogue
Every DMA Design game from Menace to Grand Theft Auto 2. Filter by platform.
Menace
DMA Design's debut commercial release — a scrolling shoot-em-up published by Psygnosis. Smooth parallax scrolling and aggressive gameplay demonstrated DMA's ability to push the Amiga.
Music composed by David Whittaker. Cross-link: see flagship titles.
Key Facts
- Year
- 1988
- Publisher
- Psygnosis
- Composer
- David Whittaker
- Platform
- Amiga, DOS
Blood Money
Multi-directional scrolling shooter published by Psygnosis. Players collect money from defeated enemies to purchase upgrades. Technically superior to Menace; DMA's mastery of the Amiga hardware growing with each release.
Music composed by David Whittaker. See music page for Amiga MOD context.
Key Facts
- Year
- 1989
- Publisher
- Psygnosis
- Composer
- David Whittaker
- Platform
- Amiga, DOS, Atari ST
Lemmings
The game that changed everything. Guide a procession of lemmings to safety by assigning roles: builder, blocker, digger, climber, and more. Over 20 million copies sold across all platforms. Born from a two-pixel animated figure created by Mike Dailly in Deluxe Paint.
See flagship page for the full story. Music: Tim Wright (CoLD SToRAGe).
Key Facts
- Year
- 1991 (Feb)
- Publisher
- Psygnosis
- Composers
- Tim Wright, Brian Johnston
- Lead dev
- Dave Jones
- Sprite
- Mike Dailly
Oh No! More Lemmings
Standalone expansion to Lemmings featuring 100 new levels of fiendish difficulty. Required the original Lemmings disk/install; presented as a standalone product for players who had completed the original. Maintained the core formula while significantly increasing challenge.
Music by Tim Wright (CoLD SToRAGe). See catalogue.
Key Facts
- Year
- 1991
- Publisher
- Psygnosis
- Composer
- Tim Wright
- Levels
- 100
Lemmings 2: The Tribes
Major sequel with twelve themed tribes (Arctic, Medieval, Egyptian, Space, and more), each with unique abilities and aesthetics. 120 levels total with vastly expanded gameplay mechanics. One of the most ambitious sequels of the Amiga era.
See flagship titles for the full write-up. Music: Tim Wright.
Key Facts
- Year
- 1993
- Publisher
- Psygnosis
- Composer
- Tim Wright
- Tribes
- 12
- Levels
- 120
Walker
A mech-walker shooter set across multiple historical eras via time travel — WWII London, medieval battles, and the distant future. DMA's most technically impressive Amiga title. Walker pushed the Amiga's blitter hardware to its limits to render fluid large-scale mech movement and detailed environments.
See flagship titles. Music by Tim Wright (CoLD SToRAGe).
Key Facts
- Year
- 1993
- Publisher
- Psygnosis
- Composer
- Tim Wright
- Platform
- Amiga only
Hired Guns
First-person dungeon crawler supporting four simultaneous players in split-screen on a single Amiga — a remarkable engineering achievement. Players navigate a sci-fi labyrinth, managing resources and combat across all four viewports simultaneously. One of the most technically audacious DMA titles.
See flagship titles. Music: Tim Wright.
Key Facts
- Year
- 1993
- Publisher
- Psygnosis
- Composer
- Tim Wright
- Players
- 4 simultaneous
Uniracers (Unirally)
Fast-paced SNES racing game starring animated unicycles. Published by Nintendo. PAL release titled Unirally. Production was halted after Pixar filed a legal complaint arguing the unicycle characters resembled the unicycle in their 1987 short film Red's Dream. Sold over one million copies before the halt.
See trivia page for the full Pixar lawsuit story. Music by Tim Wright.
Key Facts
- Year
- 1994
- Publisher
- Nintendo
- Composer
- Tim Wright
- PAL title
- Unirally
Holiday Lemmings (Xmas Lemmings)
A series of Christmas-themed Lemmings releases produced annually from 1991 to 1994, featuring snow-covered levels and seasonal artwork. Originally distributed as coverdiscs with Amiga magazines; later sold commercially as Holiday Lemmings compilations. A charming annual tradition from the DMA/Psygnosis partnership.
Key Facts
- Years
- 1991–1994
- Publisher
- Psygnosis
- Theme
- Christmas levels
The Lemmings Chronicles (All New World of Lemmings)
Third entry in the main Lemmings series, featuring three tribes and a dramatically revamped physics engine. Each lemming could be individually controlled for the first time. Known as The Lemmings Chronicles in North America. The PC-CD version includes DMA Design Ltd branding prominently.
Key Facts
- Year
- 1994
- Publisher
- Psygnosis
- NA title
- The Lemmings Chronicles
3D Lemmings
Experimental 3D remake of the Lemmings concept for DOS and PlayStation 1, published by Psygnosis. The transition to 3D proved challenging — the spatial puzzles that worked elegantly in 2D became harder to read in a 3D camera. Received mixed reviews but sold reasonably on the strength of the Lemmings brand.
Key Facts
- Year
- 1995
- Publisher
- Psygnosis
- Platform
- DOS, PS1
Grand Theft Auto
The game that launched a franchise. Originally titled Race and Chase, GTA placed players in an open-world crime sandbox — steal cars, complete missions, evade the police, earn money. Top-down perspective across three cities. Controversial, chaotic, and wildly successful. Published by BMG Interactive (UK) and Take-Two (US).
See flagship titles for the full editorial. Music by Craig Conner, Allen Blyth, and others.
Key Facts
- Year
- 1997
- Publisher
- BMG / Take-Two
- Original title
- Race and Chase
- Platform
- DOS, PS1, GBC
Body Harvest
Open-world alien-invasion action game for the Nintendo 64. Originally planned as a Nintendo 64 launch title; Nintendo rejected it. Published by Gremlin Interactive (Europe) and Midway (North America). Dave Jones departed DMA before completion. Body Harvest's open-world design foreshadowed the GTA III revolution to come.
See modern page for fan preservation efforts.
Key Facts
- Year
- 1998
- Publisher
- Gremlin / Midway
- Platform
- N64
- Note
- Rejected N64 launch title
Space Station Silicon Valley
Quirky puzzle-action game for Nintendo 64 in which a tiny microchip inhabits the bodies of robotic animals to solve environmental puzzles. Published by Take-Two Interactive. Often overlooked, Silicon Valley showed DMA's range — playful, inventive, and mechanically elegant. Later ported to Game Boy Color as Evo's Space Adventures.
Key Facts
- Year
- 1998
- Publisher
- Take-Two
- Platform
- N64
Grand Theft Auto 2
Sequel to Grand Theft Auto featuring a futuristic single-city setting with three competing criminal factions. Released across PC, PlayStation, Dreamcast, and Game Boy Color. DMA Design's final game before Take-Two's acquisition formalised the Rockstar North rebrand in 2002.
Key Facts
- Year
- 1999
- Publisher
- Rockstar / Take-Two
- Platform
- PC, PS1, DC, GBC