Delphine Software International
A small French team that changed what games could look like, feel like, and mean.
Cinema in a ROM
Founded in 1988 in Bourges, France by Paul de Senneville and a group of passionate developers, Delphine Software International made its name through sheer visual ambition. Where other studios built mechanics, Delphine built worlds — strange, melancholy, cinematic.
Éric Chahi's Another World (1991) arrived like a short film disguised as a game: rotoscoped animation, no HUD, no score, pure story. It stunned players and critics alike, and it still holds. Paul Cuisset's Flashback (1992) proved the approach was no accident — a fluid-moving protagonist in a Philip K. Dick-flavoured sci-fi noir that sold over two million copies.
From Future Wars to Cruise for a Corpse to Operation Stealth, Delphine built a catalogue of adventure and action games defined by their European sensibility, their cinematic restraint, and their willingness to end on an ambiguous note.