NES · 1988 / 1989
Mega Man 2
The game that elevated Mega Man from curiosity to phenomenon. Stage design, Takashi Tateishi’s soundtrack, eight Robot Masters - often cited as one of the greatest NES games ever made.
Osaka, 1979 · The Red Cabinet · Forever
Japanese precision meets Western living rooms.
The studio that gave us Mega Man, Ghosts ‘n Goblins, and Street Fighter II.
From electromechanical amusements to the defining arcade software house of the 1980s and 1990s.
Capcom was founded in 1979 in Osaka, Japan, by Kenzo Tsujimoto as Japan Capsule Computers Co., Ltd. - initially producing electromechanical amusement machines. In 1983, the company pivoted to electronic video games and renamed itself Capcom, a portmanteau of “Capsule Computers.”
Capcom’s first arcade game, Vulgus (1984), established the studio’s technical confidence. The following year, Ghosts ‘n Goblins (1985) became a breakout hit - designed by Tokuro Fujiwara, notorious for its punishing difficulty, and ported to the NES in 1986. Capcom had arrived.
Through the NES era, Capcom produced the Mega Man franchise (six mainline entries, 1987–1993), DuckTales, Chip ‘n Dale Rescue Rangers, and Bionic Commando. In the arcades, the CP System (CPS-1, 1988) delivered Final Fight and Street Fighter II, redefining both the brawler and the fighting game genres. The SNES brought Mega Man X and the home port of Street Fighter II.
Editorial analysis of the game that defines Capcom’s golden era.
NES · 1988 / 1989
The game that elevated Mega Man from curiosity to phenomenon. Stage design, Takashi Tateishi’s soundtrack, eight Robot Masters - often cited as one of the greatest NES games ever made.
Arcade · 1985 / NES 1986
The graveyard platformer that launched Capcom onto NES. Designed by Tokuro Fujiwara, infamous for relentless difficulty, and the inspiration for this site’s visual identity.
SNES · 1992
The fighting game that defined the genre. Yoko Shimomura’s iconic score, the CPS-1 board in your living room, Ryu and Ken in every neighbourhood.
Gaming Historian's retrospective on the studio that defined an era.
Gaming Historian - The History of Mega Man. A definitive overview of the franchise that defined Capcom's NES era.
1979 founding through arcade dominance, the NES era, and SNES legacy.
Complete 8-bit and 16-bit catalogue with platform filter.
Arcade flyers, NES and SNES box art, cabinet photos.
Tsujimoto, Fujiwara, Inafune, Matsumae, Tateishi, Shimomura.
Composer profiles and soundtrack samples by era.
CPS board history, cabinet culture, and coin-op roots.
Longplays, interviews, retrospectives, and documentaries.
MobyGames, LaunchBox, VGMdb, VGMPF, Archive.org, and more.