Erik Simon

Co-founder · Musician · Producer

Erik Simon - known in the demoscene as Mad Max - was a founding member of Thalion Software and one of the most celebrated musicians in the Atari ST underground before the company existed. As part of The Exceptions, he helped define what the Atari ST's Yamaha YM2149 chip could sound like.

At Thalion, Simon contributed to production, music direction, and the overall creative identity of the studio. He departed in 1993 as financial pressures mounted. His influence on the studio's demoscene-rooted technical ethos is evident across the entire catalogue.

Simon went on to further work in the games industry. His demoscene compositions remain widely respected in tracker and chiptune communities.

Jochen Hippel

Composer · Sound Engineer

Jochen Hippel - also known as Mad Max in the demoscene, sharing the handle with Erik Simon - is the composer of Thalion's most celebrated soundtracks. His work using the TFMX (The Final Musicsystem eXtended) format on the Amiga produced some of the finest music ever heard on 16-bit hardware.

His soundtrack for Wings of Death is considered a masterpiece of Amiga music. The score for Lionheart matched Henk Nieborg's visuals with equal brilliance. Dragonflight and Ambermoon also benefit from his distinctive compositional voice.

Hippel's TFMX compositions are archived at the Thalion Webshrine and the ExoticA TFMX archive. He departed Thalion in 1993. See the music page for a full catalogue of his Thalion work.

Henk Nieborg

Pixel Artist

Henk Nieborg is the artist responsible for Lionheart's extraordinary visuals - widely cited as the finest pixel art ever produced for the Amiga platform. His character sprites, background artwork, and animation work set a standard that has rarely been approached, let alone surpassed, on 16-bit hardware.

Nieborg's career continued after Thalion. He created the visuals for Flink (Psygnosis, 1994) and has worked on numerous retro-inspired titles in the decades since. His influence on pixel art aesthetics extends far beyond his Thalion work.

Lionheart remains the most-cited example of his abilities: every frame of the game's sprite animation was drawn by hand, with a level of detail that still astonishes modern pixel artists studying the game's artwork.

Matthias Steinwachs

Programmer

Matthias Steinwachs is the programmer behind No Second Prize - the 3-D motorcycle racing simulation that stunned reviewers and players alike in 1992 with its exceptional smooth polygon rendering on standard Amiga hardware.

The engine Steinwachs developed for No Second Prize achieved a level of 3-D performance that appeared impossible on the Amiga 500. His technical approach drew on the same demoscene tradition of pushing hardware beyond its documented limits that characterised Thalion's broader output.

Steinwachs also contributed programming expertise to other Thalion projects. His work on No Second Prize alone secures his place among the great Amiga programmers of the era.

Erwin Kloibhofer

Programmer · Designer

Erwin Kloibhofer was a key programmer and designer on several Thalion titles, contributing to the studio's RPG output including Amberstar and Dragonflight. His work on game systems and world design was integral to the depth of Thalion's adventure and RPG titles.

Kloibhofer's contributions helped establish the design language that distinguished Thalion's RPGs from their contemporaries - a commitment to world-building, narrative depth, and technical polish that ran through Amberstar and into Ambermoon.

Michael Bittner

Programmer

Michael Bittner was among the programmers who worked on Thalion's later titles, contributing technical expertise during the studio's most ambitious phase. His work on Ambermoon's engine - particularly the seamless transition between outdoor exploration and 3-D dungeon environments - was a significant engineering achievement.

The Ambermoon codebase, released publicly in 2023, gives a direct window into the engineering decisions made by Bittner and his colleagues during the game's development. The code reflects the same performance-obsessed approach that characterised the broader Thalion style.

Jurie Horneman

Programmer · Designer

Jurie Horneman worked at Thalion during the studio's final years, contributing to programming and design on late-period titles. He went on to have a notable career in the games industry following Thalion's closure in 1994.

Horneman has written and spoken publicly about his time at Thalion, providing valuable first-hand testimony about the studio's working culture, creative process, and the difficult circumstances of its closure. His recollections are among the most detailed primary sources available on Thalion's internal history.