1953 — Tokyo, Japan — Still Making Games

TAITO CORPORATION

The Arcade Giants Who Started Everything

In 1978, a small Japanese company called Taito released Space Invaders and changed the world. The game became a cultural phenomenon, caused a temporary coin shortage across Japan, and single-handedly established the global video game industry. Over the following decades, Taito went on to create Bubble Bobble, Arkanoid, Operation Wolf, Darius, and dozens more classics - each one a landmark of arcade design that still resonates today.

1953 Founded in Tokyo
1978 Space Invaders
1986 Bubble Bobble
$13B+ Space Invaders Revenue (est.)

The Games That Defined an Era

From the alien invasion of 1978 to the candy-coloured worlds of 1986 and beyond - these are the Taito games that shaped what video games became.

Space Invaders (1978) arcade screenshot

Space Invaders

1978 Arcade Atari 2600

Designed by Tomohiro Nishikado over one year - including building custom hardware from scratch - Space Invaders created the shoot 'em up genre, caused a Japanese coin shortage, and became the world's first video game cultural phenomenon. The Atari 2600 port quadrupled console sales and established the concept of the killer app.

Bubble Bobble - 1986

Bubble Bobble

1986 Arcade NES Amiga

Fukio Mitsuji's masterpiece - 100 single-screen levels of bubble-trapping precision gameplay, starring Bub and Bob. One of the finest co-operative arcade games ever made, with a deceptively deep difficulty curve, hidden secrets across every level, and a joyful visual identity that launched one of gaming's most enduring franchises.

Arkanoid (1986) screenshot

Arkanoid

1986 Arcade C64 Amiga

Taito's sophisticated reinvention of Atari's Breakout introduced power-ups, multiple brick types, enemy ships, and boss encounters - elevating block-breaking from a simple diversion to a compelling arcade game. Massively ported to every home platform, with a celebrated Martin Galway SID soundtrack on the Commodore 64.

Rainbow Islands (1987) arcade screenshot

Rainbow Islands

1987 Arcade Amiga C64

Fukio Mitsuji's sequel to Bubble Bobble transformed Bub back into human form and armed him with rainbows - used both as platforms and weapons. Visually stunning for its era, packed with hidden secrets, and endlessly replayable. The Amiga conversion is one of the finest home computer ports of any arcade game.

Operation Wolf - 1987

Operation Wolf

1987 Arcade Amiga Atari ST

A milestone light gun arcade game featuring a mounted Uzi-style gun peripheral bolted to the cabinet. One of the best-selling arcade titles of 1987–1988, Operation Wolf's visceral rail-shooting gameplay was widely ported to home computers, where the mouse or joystick approximations proved surprisingly compelling.

Puzzle Bobble (1994) arcade screenshot

Puzzle Bobble

1994 Arcade Neo Geo SNES

Also known as Bust-A-Move in Western markets, Puzzle Bobble took Bub and Bob's bubble-trapping mechanic and refined it into one of the purest puzzle games ever designed. The franchise it launched continues to this day - Puzzle Bobble Everybubble! (2023) proves the concept remains as compelling as ever.

Space Invaders and the Birth of a Cultural Phenomenon

When Tomohiro Nishikado released Space Invaders in July 1978, he didn't just create a game - he triggered a global cultural transformation that reshaped entertainment, technology, and commerce.

The game earned Taito approximately $500 million in its first year in Japan alone. Arcades struggled to keep enough 100-yen coins in stock. The Japanese government temporarily minted additional coins to meet demand. When Atari licensed Space Invaders for the Atari 2600 in 1980, it became the platform's first killer app - quadrupling console sales and establishing the home video game market.

By 2007, Space Invaders had generated an estimated $13 billion in revenue across all formats - making it one of the highest-grossing entertainment properties in history. Not bad for a game designed by one engineer, building custom hardware in his spare time, inspired by H.G. Wells and the limitations of 1970s silicon.

Discover Taito's Legacy

Company History

From jukebox importer (1953) to Space Invaders (1978) through the arcade golden age, home computer era, and Square Enix acquisition (2005). The full story of one of gaming's most important companies.

Key People

Tomohiro Nishikado built the hardware and wrote the code for Space Invaders almost single-handedly. Fukio Mitsuji ("MTJ") gave the world Bubble Bobble and Rainbow Islands. Meet the designers who made Taito great.

Bubble Bobble Deep Dive

MTJ's design philosophy, the mechanical elegance of the 100-level progression, the co-operative design that rewards communication, and a cultural legacy that extends from NES to Nintendo Switch.

Video Selection

Documentaries, longplays, and retrospective coverage - including the Gaming Historian, World of Longplays, and developer interview material covering Space Invaders, Bubble Bobble, Darius, and more.