The Games

Taito's complete catalogue of landmark arcade titles - filter by era to explore each chapter of the company's history.

Complete Catalogue

Space Invaders (1978) arcade screenshot

Space Invaders

1978 1978–1984 Arcade Atari 2600 Atari 8-bit Apple II

Designed by Tomohiro Nishikado; the first fixed shooter and the game that triggered the global video game industry. Released July 1978. Published in North America by Midway. The Atari 2600 port (1980) became the console's first killer app.

Qix (1981) arcade screenshot

Qix

1981 1978–1984 Arcade Atari 8-bit C64 NES

Developed by Randy and Sandy Pfeiffer for Taito America. An abstract territory-claiming game of extraordinary originality: draw lines to claim sections of the playfield while avoiding the Qix entity. Highly innovative and widely ported.

Elevator Action (1983) arcade screenshot

Elevator Action

1983 1978–1984 Arcade NES C64 Atari 2600

A spy-themed action game in which Agent 17 descends a skyscraper via elevators, collecting secret documents and eliminating enemy agents. Vertical scrolling gameplay with satisfying shooting mechanics. Widely ported to home platforms throughout the 1980s.

Arkanoid (1986) screenshot

Arkanoid

1986 1985–1989 Arcade NES Amiga C64 ZX Spectrum

Designed as a successor to Atari's Breakout (1976), Arkanoid added power-ups, multiple brick types, enemy ships, and boss encounters. Martin Galway's C64 soundtrack is among the most celebrated SID compositions. Ported to almost every home platform of the era.

Darius - 1986

Darius

1986 1985–1989 Arcade PC Engine Mega Drive Amiga

A landmark horizontal space shooter notable for its extraordinary triple-screen arcade cabinet - three linked monitors presenting a seamless panoramic display. Fish-themed enemy bosses, a branching stage system with 28 distinct zones, and an evocative score from Taito's in-house ZUNTATA sound team.

Bubble Bobble - 1986

Bubble Bobble

1986 1985–1989 Arcade NES Amiga C64 ZX Spectrum

Designed by Fukio Mitsuji ("MTJ"). A 100-level single-screen co-operative platformer featuring Bub and Bob, dragon brothers who trap enemies in bubbles. One of Taito's best-known franchises, ported to every significant platform and spawning Puzzle Bobble, Rainbow Islands, and continued sequels.

Operation Wolf - 1987

Operation Wolf

1987 1985–1989 Arcade Amiga Atari ST NES

A rail light gun shooter with a mounted Uzi-style gun peripheral in the arcade cabinet. One of the best-selling arcade games of 1987–1988. Ported widely to home computers, where mouse and joystick controls proved surprisingly effective at recreating the arcade experience.

Rainbow Islands (1987) arcade screenshot

Rainbow Islands

1987 1985–1989 Arcade Amiga C64 ZX Spectrum

Designed by Fukio Mitsuji; sequel to Bubble Bobble. Bub is transformed back to human form and uses rainbows as both platforms and weapons. Visually stunning for 1987, with hidden secrets throughout. The Amiga version is one of the finest home computer ports of any arcade game.

The New Zealand Story (1988) NES box art

The New Zealand Story

1988 1985–1989 Arcade Amiga Atari ST NES

A platform adventure featuring Tiki the kiwi bird, rescuing fellow kiwis from kidnappers across New Zealand landscapes. Ocean Software converted the game for home computers. The Amiga version, noted by World of Longplays as the best home port, captures the arcade original's energetic charm.

Puzzle Bobble (1994) arcade screenshot

Puzzle Bobble

1994 1990–1994 Arcade Neo Geo SNES PlayStation

Also known as Bust-A-Move in Western markets. A tile-matching puzzle game in which Bub fires bubbles upward to match and clear clusters. The purity of its concept - fire, match, clear - made it universally appealing. The franchise extends to Puzzle Bobble Everybubble! (2023) for Nintendo Switch.