Chelmsford, Essex · 1986 – 1999

SENSIBLE SOFTWARE

The studio that put the beautiful game on your Amiga.
Thirteen years. Seven number-one hits. Five key creators. Forever remembered.

7 No.1 Hits
13 Years Active
5 Key Creators
15+ Games Released

The Studio

Two founders, a pitch-green imagination, and a run of hits that defined Amiga gaming.

Sensible Software was a British video game developer founded in 1986 in Chelmsford, Essex, by Jon Hare and Chris Yates. Over thirteen extraordinary years, they produced a string of games that became benchmarks of Amiga-era design: from the tight-scrolling shoot-em-ups of their early C64 work to the multi-million-selling football simulations that made them household names.

At the heart of the studio was an obsession with feel. Whether the top-down chaos of Sensible Soccer, the dark satire of Cannon Fodder, or the god-game ambition of Mega Lo Mania, every Sensible title was defined by responsiveness, wit, and an economy of design that let the gameplay speak for itself.

Their music was equally celebrated. Martin Galway's legendary C64 SID compositions for Wizball remain among the finest chip tunes ever written. Richard Joseph's Cannon Fodder theme, “War Has Never Been So Much Fun”, remains one of gaming's most iconic and controversial songs. Visit the Music page to explore the full soundtrack legacy.

The studio was acquired by Codemasters in May 1999. Jon Hare and Chris Yates departed, but the Sensible Software name lives on in the hearts of everyone who played SWOS on a school night, or watched that tiny pixellated winger curl one in from thirty yards.

Developer Spotlight

A documentary feature on Sensible Software, with Jon Hare and Stoo Cambridge (May 2022).

Developer Spotlight documentary (2022) featuring Jon Hare and Stoo Cambridge discussing the history of Sensible Software.

Flagship Titles

Four games that define the Sensible Software legacy.

Four games made Sensible Software famous. Mega Lo Mania (1991) arrived first: a real-time strategy god-game spanning the Stone Age to the nuclear era, proof that the studio could think far beyond sport. Sensible Soccer (1992) redefined football on the Amiga with tiny sprites, instant controls, and an aftertouch mechanic that gave skilled players the ability to curl shots with devastating precision. Cannon Fodder (1993) was the anti-war satire that made tabloid newspapers angry and brought the studio to a new audience. And Sensible World of Soccer (1994) wrapped the football engine in a career mode backed by a database of over 27,000 real players - the most ambitious football game the home computing era produced.

Read the full editorial deep-dives on the Flagship Titles page, covering development history, gameplay, reception, and legacy for each title. The complete game catalogue, with platform data and box art for every Sensible Software release, is in the Catalogue.