Parallax
1986
Sensible Software's debut commercial title. A fast C64 shoot-em-up that showed the studio's instinct for responsive controls.
1986 – 1999
Fifteen-plus games across thirteen years — filter by platform to explore the complete output.
1986
Sensible Software's debut commercial title. A fast C64 shoot-em-up that showed the studio's instinct for responsive controls.
1987
SEUCK let players build their own shoot-em-ups without programming. Ported to Amiga, Atari ST, and more — an audacious idea ahead of its time.
1987
Zzap!64's "Best Game Ever" (98%). Martin Galway's SID soundtrack remains one of the finest pieces of chip music ever composed.
1988
The prototype for what would become Sensible Soccer. Top-down perspective and tight controls established the Sensible football template.
1991
Command soldiers through Stone Age to nuclear age across four epochs. Known as Tyrants: Fight Through Time in North America.
1992
The game that redefined top-down football. One of the best-selling Amiga games of the era; ported to DOS, Mega Drive, SNES, and more.
1993
Updated edition with the 1992/93 season squad data. Refined gameplay and additional club options.
1993
Darkly comic war game with an unforgettable anti-war theme song. Launched on Remembrance Sunday, causing national controversy.
1994
The Sensible formula applied to golf — top-down, responsive, and surprisingly deep.
1994
Updated Sensible Soccer with full international squad data and additional national teams.
1994
The sequel to Cannon Fodder, with new missions and more of Richard Joseph's outstanding Amiga MOD music.
1994
The definitive Sensible Soccer experience — 27,000+ real players, 1,500+ clubs, and a full career mode. The peak of Amiga football.
1995
Updated squad data for the 1995/96 season. Refined from the landmark original.
1996
The final independent Sensible World of Soccer edition. Re-released on Xbox Live Arcade in 2007.
1995
A tongue-in-cheek novelty title poking fun at the era's simulation game craze. Exactly as described on the tin.
2006
Post-acquisition revival published by Codemasters, developed by Kuju Entertainment. Attempted to bring the Sensible formula to modern audiences. See Modern for full coverage.