Sensible Software was a British video game developer founded in 1986 in Chelmsford, Essex, by Jon Hare and Chris Yates. Over thirteen extraordinary years, they produced a string of games that became benchmarks of Amiga-era design: from the tight-scrolling shoot-em-ups of their early C64 work to the multi-million-selling football simulations that made them household names.
At the heart of the studio was an obsession with feel. Whether the top-down chaos of Sensible Soccer, the dark satire of Cannon Fodder, or the god-game ambition of Mega Lo Mania, every Sensible title was defined by responsiveness, wit, and an economy of design that let the gameplay speak for itself.
Their music was equally celebrated. Martin Galway's legendary C64 SID compositions for Wizball remain among the finest chip tunes ever written. Richard Joseph's Cannon Fodder theme, “War Has Never Been So Much Fun”, remains one of gaming's most iconic and controversial songs. Visit the Music page to explore the full soundtrack legacy.
The studio was acquired by Codemasters in May 1999. Jon Hare and Chris Yates departed, but the Sensible Software name lives on in the hearts of everyone who played SWOS on a school night, or watched that tiny pixellated winger curl one in from thirty yards.