Masashi Kageyama joined Capcom’s internal sound team during the NES/Famicom era of the mid-1980s. His breakthrough work - the NES port of Ghosts ‘n Goblins (1986) - was not a transcription of Ayako Mori’s FM synthesis arcade score. It was a wholly new composition for the Ricoh 2A03’s five channels: two pulse waves, one triangle, one noise channel, one DPCM sample. The constraint was the instrument.
The Stage 1 main theme became one of the most recognisable pieces of NES music ever written. Its harmonic language - minor key, borrowed chords from the parallel major, driving pulse-wave melody - gave the game an atmosphere of dread and inevitability that matched director Tokuro Fujiwara’s relentless difficulty design. Read the full biography and credit research on the People page.