The Port That Rewrote the Music
Ghosts ‘n Goblins (魔界村, Makaimura) arrived on the NES in 1986. It was a port of Capcom’s 1985 arcade hit - but Masashi Kageyama did not port the music. The arcade original, composed by Ayako Mori, used a Yamaha YM2203 FM synthesis chip and an AY-3-8910 PSG - hardware fundamentally incompatible with the Ricoh 2A03 APU in the NES.
Kageyama composed an entirely new soundtrack for the NES. The melodies, harmonies, rhythms, and themes are original to the NES version. What you hear in Ghosts ‘n Goblins NES is not a transcription of the arcade - it is a wholly independent compositional work shaped by the NES hardware’s constraints and by the specific gameplay experience Tokuro Fujiwara’s NES design required.
Kageyama is credited by name in the game’s in-game staff roll, a fact documented by the VGMPF community through frame-by-frame credit screen analysis. See the People page for credit research notes, and the catalogue for all title attributions.
“Music: Masashi Kageyama” - the in-game staff roll of Ghosts ‘n Goblins (NES, 1986), documented through credit screen analysis. The NES port’s soundtrack is an original composition for the 2A03 APU; it shares the game’s title with Ayako Mori’s arcade score but not a single note.
VGMPF Wiki - Ghosts ‘n Goblins (NES), www.vgmpf.com/Wiki/index.php/Ghosts_%27n_Goblins_(NES), accessed 2026