Arcadia ZX Spectrum cassette inlay
1982 ZX Spectrum C64

Arcadia

Imagine's breakout title and their biggest commercial hit. A Galaxian-style multi-wave shoot-em-up that reportedly sold over 100,000 copies. Multiple waves of increasingly aggressive alien formations on 16K of Spectrum memory.

Schizoids ZX Spectrum cassette inlay
1982 ZX Spectrum

Schizoids

One of Imagine's earliest titles, released in 1982 as the company was finding its feet on the ZX Spectrum. Part of the initial wave that established the Imagine brand alongside Cosmic Cruiser and Zzoom.

Cosmic Cruiser
1982
1982 ZX Spectrum

Cosmic Cruiser

An early space shooter from Imagine's 1982 launch period. Helped establish the company's presence on the ZX Spectrum market during the platform's first year.

Cosmic Cruiser ZX Spectrum gameplay screenshot - Imagine Software 1982

Zzoom

A naval combat game released in 1982. The player controls a boat engaged in sea combat, navigating and attacking enemy vessels. Part of the productive opening year that included Arcadia.

Ah Diddums ZX Spectrum cassette inlay - Imagine Software 1983

Jumping Jack

A platform game in which the player guides a character upward through a series of levels, jumping through openings in moving horizontal barriers. Simple mechanics executed cleanly for the Spectrum hardware.

Pedro ZX Spectrum cassette inlay - Imagine Software 1983

Stonkers

One of the earliest real-time strategy wargames on the ZX Spectrum. Players command infantry, tanks, and artillery units while managing supply lines. Notably serious in tone compared to Imagine's other 1983 output.

Ah Diddums ZX Spectrum cassette inlay
1983 ZX Spectrum

Ah Diddums

A platformer with an unusual premise: a teddy bear navigating a dream world to find its toys. The cartoonish subject matter contrasted with the complexity of the level design. Showed Imagine's range beyond pure arcade shooting.

Jumping Jack ZX Spectrum cassette inlay - Imagine Software 1982

Jumping Jack

ZX Spectrum 1982

Platform game in which the player guides Jack through a series of floors pierced by holes, jumping through gaps while avoiding enemies. Published in Imagine's debut year alongside Arcadia, demonstrating the company's early breadth of output.

Zzoom ZX Spectrum cassette inlay - Imagine Software 1982

Zzoom

ZX Spectrum 1982

Shoot-em-up with a vertically scrolling perspective, putting the player in a fast-moving craft attacking enemies and obstacles. One of several 1982 Imagine releases that established the company's early arcade credentials.

Schizoids ZX Spectrum cassette inlay - Imagine Software 1982

Schizoids

ZX Spectrum 1982

Two-player competitive game in which each player controls a character attempting to gather dots while impeding the other. One of the earliest Imagine releases; representative of the company's 1982 output before they settled into their characteristic premium-arcade style.

Molar Maul ZX Spectrum cassette inlay - Imagine Software 1983

Molar Maul

ZX Spectrum 1983

Dental-themed action game in which bacteria attacking teeth must be repelled. An unusual entry in the Imagine catalogue by virtue of its subject matter, reflecting the company's occasional willingness to take on unusual themes alongside their arcade and action output.

Alchemist ZX Spectrum cassette inlay - Imagine Software 1983

Molar Maul

A dentist-themed arcade game in which the player combats tooth decay in an oversized mouth. One of the more eccentric titles in Imagine's catalogue - inventive subject matter that demonstrated a willingness to try unusual premises.

Alchemist ZX Spectrum cassette inlay
1983 ZX Spectrum C64

Alchemist

An arcade adventure in which a wizard protagonist can transform into an eagle. Exploration of a castle environment required both combat reflexes and navigation strategy. One of Imagine's most technically accomplished titles, earning strong reviews in Crash Magazine and Sinclair User.

Pedro ZX Spectrum cassette inlay
1983 ZX Spectrum

Pedro

A platformer released in 1983. Part of the productive middle period of Imagine's output when the company was releasing regularly and maintaining its presence in the ZX Spectrum software charts.

BANDERSNATCH
Unreleased 1984
1984 Unreleased

Bandersnatch

The first of the two Megagames. An action adventure developed by Ian Hetherington, intended to ship at £39.95 with a hardware RAM peripheral. Never completed before the company collapsed. The code was later reworked by Psygnosis as "Brataccas" (1985).

PSYCLAPSE
Unreleased 1984
1984 Unreleased

Psyclapse

The second Megagame, developed by a separate internal team. Described in period press as arcade-style. Announced alongside Bandersnatch at £39.95 with hardware peripheral requirement. Left almost no trace after the collapse - its code and design materials have not surfaced publicly.

Platform Notes

Imagine Software was primarily a ZX Spectrum publisher. The Spectrum was their natural home and the platform where their catalogue is most complete. C64 ports were produced for their most successful titles - Arcadia and Alchemist received Commodore 64 versions that found their own audiences on that platform.

The Megagames were announced for ZX Spectrum specifically, augmented by the planned hardware peripheral. No confirmed multi-platform plans existed before the collapse ended all development. Imagine did not survive to see the Commodore Amiga or Atari ST.