Resources

Curated external links: source code disassemblies, fan communities, databases, and press archives.

Aviator BBC Micro screenshot - Crammond's 1983 Spitfire simulator, one of three games documented in full disassembly by Mark Moxon
Aviator (BBC Micro, 1983) - every routine in this wire-frame Spitfire simulator is now documented at aviator.bbcelite.com

Source Code Disassemblies (Mark Moxon)

Mark Moxon has produced fully annotated, cross-referenced source code disassemblies of three of Crammond's BBC Micro titles. Each site documents every routine, variable, and data structure with explanatory notes.

aviator.bbcelite.com

Complete disassembly of Aviator (1983) - every routine documented with explanations of the flight model, 3D rendering, and BBC Micro hardware interaction. Visit

revs.bbcelite.com

Complete disassembly of Revs (1984) - covers the perspective engine, track data, physics model, and the original Silverstone layout. Visit

thesentinel.bbcelite.com

Complete disassembly of The Sentinel (1986) - documents the polygon renderer, procedural level generation from seeds, and the Sentinel AI sight-line system. Visit

Grand Prix Modding Community

grandprixgames.org

The primary community forum for Grand Prix 2 and Grand Prix 4 modding. Annual season mods, setup guides, technical documentation, and an active user base more than two decades after GP4's release. Visit

Encyclopaedia and Reference

Wikipedia: Geoff Crammond

The most comprehensive single-page biographical summary. Lists all games, platforms, and key events. Visit

MobyGames: Geoffrey Crammond

Full credits list, game-by-game platform coverage, and Moby Scores for each title. Visit

Wikipedia: The Sentinel

Platform coverage, reception history, awards, and sequel information for The Sentinel (1986). Visit

Wikipedia: Grand Prix 2

Development history, critical reception, and legacy coverage for the 1996 simulation. Visit

Wikipedia: Stunt Car Racer

Platform history, cross-platform link play details, and reception notes for Stunt Car Racer. Visit

Wikipedia: Revs

The 1984 Formula 3 simulation - origins, track list, and Acornsoft publishing context. Visit

Interviews and Press Features

Time Extension (2025)

The making of Geoff Crammond's Formula One Grand Prix series - the most detailed recent feature on the series. Read

Autosport Forums (2009)

A preserved 2009 interview covering the Grand Prix series in detail - one of the most significant primary sources from the post-2002 period. Read

Gamesnostalgia Profile

Extended biographical article with direct quotes on Revs, The Sentinel, Grand Prix 2, and Grand Prix 3. Read

Altered Gamer Biography

Detailed biography covering early life at Marconi, BBC Micro era, and the Stunt Car Racer and Grand Prix periods. Read

Sentinel Fan and Archival Resources

Archive.org: gp4printads

Grand Prix 4 print advertisement archive - high-resolution scans of the "Nothing Gets Closer" campaign materials. Browse

Archive.org: Grand Prix 2

Internet Archive item for Grand Prix 2 - original 1996 British English v1.0b release. Browse