Interviews & Quotes

Geoff Crammond has given relatively few interviews across his career. This page collects the significant quoted material available from primary sources. Video interviews are collected on the Videos page.

Stunt Car Racer box art - MicroProse 1989, the game Crammond discusses in his From Bedrooms to Billions interview clips
Stunt Car Racer (MicroProse, 1989) - the game Crammond describes building in his 2014 documentary interview

From Bedrooms to Billions Documentary (2014)

Anthony and Nicola Caulfield's documentary series on the British games industry. Crammond appears in interview clips covering his entry into the industry and his work on Stunt Car Racer. Both clips verified embeddable at time of research. Full video embeds on Videos.

On entering the games industry from defence work

"I had done oil painting when I was younger. Programming was another outlet for that creative side. I just happened to be at Marconi and I bought a BBC Micro - and that's how it started." - Geoff Crammond, From Bedrooms to Billions documentary series
"I had worked at Marconi as a systems engineer. We used computers that had only 32K of RAM and they filled the room. Then I got a BBC Micro and started to teach myself 6502 assembly from a book." - Geoff Crammond, From Bedrooms to Billions documentary series

On the origin of Stunt Car Racer

"I was experimenting with a land-rover vehicle simulator. And I discovered that jumping off ramps was uniquely fun. So I abandoned the land-rover idea and built a new game around that." - Geoff Crammond, From Bedrooms to Billions - Stunt Car Racer clip

Gamesnostalgia.com Profile Interview

A profile article on Geoff Crammond published at gamesnostalgia.com. Includes direct quotes on Revs, Grand Prix 2, and Grand Prix 3.

On Revs and motor racing

"I had little interest in motor racing before Revs. But as a consequence of that project I became a fan of Formula One racing." - Geoff Crammond, Gamesnostalgia.com

On the origin of Revs

"Acorn Computers were sponsoring Formula 3 driver David Hunt, younger brother of James Hunt. Acornsoft asked me to create a Formula 3 racing game, and they gave me access to the Eddie Jordan Racing team at Silverstone." - Geoff Crammond, Gamesnostalgia.com

On Jacques Villeneuve and Grand Prix 2

"Jacques Villeneuve reportedly used Grand Prix 2 to learn the F1 circuits. He won the world championship the following year." - Gamesnostalgia.com, citing Crammond interview material

On Grand Prix 3's technical achievements

"Grand Prix 3 is the game where I made the most technical advancements, with the new wet weather system - variable water depths, grip changes as the track dried or got wetter, mixed conditions mid-race." - Geoff Crammond, Gamesnostalgia.com

On The Sentinel's 10,000 levels

"I never expected anyone to finish all 10,000 levels. I never put an ending in because I thought it would never be reached." - Geoff Crammond, Gamesnostalgia.com

Altered Gamer Biography (alteredgamer.com)

Extended biographical article at alteredgamer.com. Covers early life, Marconi period, and BBC Micro titles in detail.

On Aviator's launch

"Aviator was launched at the RAF Museum in Hendon, London, with Air Vice Marshal Sandy Johnstone reportedly calling it 'just like the real thing.'" - Altered Gamer, Geoff Crammond Biography

On programming as a creative outlet

"He has described programming as an outlet for his artistic side - he had done oil painting as a younger man. The games were not purely technical exercises." - Altered Gamer, Geoff Crammond Biography

Autosport Forums Interview (2009)

A preserved 2009 interview at forums.autosport.com. One of the few extended public statements from the post-2002 period. Covers the Grand Prix series in detail from Crammond's perspective.

Time Extension Feature (2025)

A major feature article on the making of the Geoff Crammond Grand Prix series, published in 2025 at timeextension.com. The most recent extended coverage of the series in the press.

"Grand Prix 2 was developed almost entirely by Geoff Crammond working alone, over approximately three years. Contemporary reviews noted repeatedly that a one-man operation producing a simulation of this depth was without precedent in the genre." - Time Extension, The Making of Geoff Crammond's Formula One Grand Prix Series (2025)