Games Catalogue

Nine games over twenty years. Every one written primarily or entirely by one person.

Super Invaders BBC Micro 1982 - Crammond's first published game, a Space Invaders clone for Acornsoft

Super Invaders

BBC Micro 1982

Crammond's first published game - a Space Invaders clone for the BBC Micro, released by Acornsoft. The beginning.

Aviator BBC Micro - wire-frame Spitfire cockpit view showing the flight model that impressed Air Vice Marshal Sandy Johnstone

Aviator

BBC Micro 1983

Wire-frame Spitfire flight simulator with a genuine aerodynamic model. Launched at the RAF Museum. Pull out of a dive too sharply and the wings come off.

Revs BBC Micro Formula 3 racing simulation screenshot

Revs

BBC Micro 1984

The first realistic home computer racing simulation. Built with access to Eddie Jordan Racing at Silverstone. Originally one track; expanded to five in 1985.

The Sentinel box art

The Sentinel

BBC Micro Amiga C64 DOS 1986

10,000 procedurally generated 3D landscapes. Golden Joystick Award 1986. The first home computer game to use solid-filled polygon rendering.

Stunt Car Racer box art

Stunt Car Racer

Amiga Atari ST C64 DOS 1989

Elevated-track racing with suspension physics, a damage model, and the first cross-platform two-player serial link: Amiga vs Atari ST.

Formula One Grand Prix DOS CD-ROM

Formula One Grand Prix

Amiga Atari ST DOS 1991

Crammond's first fully licensed F1 simulation. Spiritual successor to Revs. Also released as World Circuit in North America.

Grand Prix 2 (1996) - the DOS F1 simulation that Jacques Villeneuve reportedly used to learn circuits

Grand Prix 2

DOS 1996

Simulates the 1994 FIA F1 season. Three years in development, largely solo. The game Jacques Villeneuve reportedly used to learn the circuits before his 1997 title.

Grand Prix 3 (2000) - the Windows F1 simulation featuring Crammond's landmark dynamic wet weather system

Grand Prix 3

Windows 2000

Simulates the 1998 FIA F1 season. Introduced a fully dynamic wet weather system with variable track conditions - the game's most technically ambitious feature.

Grand Prix 4 box art

Grand Prix 4

Windows 2002

Simulates the 2001 FIA F1 season. Co-developed with Infogrames Chippenham. Generally regarded as the most technically accurate Grand Prix game. Crammond's final release.