Super Invaders
Crammond's first published game - a Space Invaders clone for the BBC Micro, released by Acornsoft. The beginning.
Nine games over twenty years. Every one written primarily or entirely by one person.
Crammond's first published game - a Space Invaders clone for the BBC Micro, released by Acornsoft. The beginning.
Wire-frame Spitfire flight simulator with a genuine aerodynamic model. Launched at the RAF Museum. Pull out of a dive too sharply and the wings come off.
The first realistic home computer racing simulation. Built with access to Eddie Jordan Racing at Silverstone. Originally one track; expanded to five in 1985.
10,000 procedurally generated 3D landscapes. Golden Joystick Award 1986. The first home computer game to use solid-filled polygon rendering.
Elevated-track racing with suspension physics, a damage model, and the first cross-platform two-player serial link: Amiga vs Atari ST.
Crammond's first fully licensed F1 simulation. Spiritual successor to Revs. Also released as World Circuit in North America.
Simulates the 1994 FIA F1 season. Three years in development, largely solo. The game Jacques Villeneuve reportedly used to learn the circuits before his 1997 title.
Simulates the 1998 FIA F1 season. Introduced a fully dynamic wet weather system with variable track conditions - the game's most technically ambitious feature.
Simulates the 2001 FIA F1 season. Co-developed with Infogrames Chippenham. Generally regarded as the most technically accurate Grand Prix game. Crammond's final release.