Fourteen curated videos covering the full range of the Final Fantasy series — from the celebrated opera sequence and Uematsu's complete soundtracks to developer interviews, series retrospectives, and competitive speedruns. Organised by category.

Cutscenes & Music

FFVI — The Opera House (Aria di Mezzo Carattere)

The celebrated opera sequence that consumed one-third of the game's cartridge memory. Celes performs on stage as Maria.

FFVI — Dancing Mad (Kefka Final Boss Theme)

Nobuo Uematsu's 17-minute, four-movement final boss composition — the most structurally ambitious piece of music on the SNES.

FFVI — Full Original Soundtrack

The complete Final Fantasy VI score by Nobuo Uematsu, including Terra's Theme, the Prelude, Aria di Mezzo Carattere, and Dancing Mad.

FFIV — Full Original Soundtrack

The complete Final Fantasy IV score, including the Main Theme, Theme of Love, and the battle theme that defined the ATB era.

FFV — Battle on the Big Bridge

Gilgamesh's battle theme — one of the most celebrated individual tracks in RPG history — composed by Nobuo Uematsu for Final Fantasy V.

Interviews & Documentaries

Final Fantasy Series History Documentary

A long-form retrospective tracing the history of the Final Fantasy franchise from its desperate 1987 origins through the SNES era and beyond.

SNES JRPG Retrospective — Final Fantasy across the series

A comprehensive retrospective and analysis covering every numbered Final Fantasy — including the SNES trilogy that defined the JRPG.

Hironobu Sakaguchi & Nobuo Uematsu — In Conversation

A long-form conversation with Final Fantasy's creator and its composer about the early days of the series, their working relationship, and the SNES era.

Nobuo Uematsu — The Maestro Behind Final Fantasy

A documentary portrait of Final Fantasy's self-taught composer — how a man who learned piano by ear created some of the most beloved music in gaming history.

Yoshitaka Amano — His Universe, On Paper

The visual architect of Final Fantasy: Amano's journey from Tatsunoko anime character designs to the ethereal watercolour illustrations that defined the series.

Active Time Battle — The System Explained

How Hiroyuki Ito's ATB system added urgency to turn-based RPG combat — and why it was patented, imitated, and remains influential today.

Speedruns & Analysis

Final Fantasy VI — Glitchless 100% Speedrun (SGDQ 2018)

FFVI completed at high speed at Summer Games Done Quick 2018, showcasing route optimisation, encounter management, and the mechanical depth that makes the game a compelling speedrunning subject.

Final Fantasy IV — Speedrun (SGDQ 2013, 2:21:24)

FFIV's ATB system creates unique speedrunning dynamics — timing, menu management, and encounter manipulation all factor into the optimal route in this SGDQ 2013 run.

FFVI — Retrospective & World of Ruin Analysis

A detailed retrospective on FFVI — how the team set out to tell a story as the JRPG market began to oversaturate, and why the World of Ruin remains unlike anything else in the genre.