Square · 1987–1994 · Role-Playing Game

FINAL FANTASY

The game that saved Square. The series that shaped RPGs.

The Crystals Shine Once More

Final Fantasy is the story of a company that nearly died and the game that saved it. In 1987, Square had released a succession of unsuccessful titles and was on the edge of financial collapse. Hironobu Sakaguchi proposed one last effort — a role-playing game he genuinely believed would be his final work in the games industry. He planned to return to university if it failed.

It did not fail. Final Fantasy sold over 400,000 copies in Japan, established Square as a viable company, and launched a franchise that has since produced over 16 mainline entries, generated billions in revenue, and shaped the very vocabulary of the RPG genre.

This site covers the original six games: the three NES titles (1987–1990) that built the foundation, and the three SNES masterpieces (1991–1994) that elevated the series to its greatest heights. From Sakaguchi's original vision to Uematsu's unforgettable scores, from Amano's ethereal illustrations to Ito's revolutionary Active Time Battle system — this is the story of how Final Fantasy became Final Fantasy.

The Opera House

Final Fantasy VI — The Opera House (Aria di Mezzo Carattere)

Final Fantasy Series Retrospective — How the SNES trilogy shaped the JRPG

What You Will Find Here

6 Games Covered
4 Creators Profiled
14+ Hours of Video
14 FFVI Characters

Explore the Series

Six games across two platforms, spanning seven years of RPG history. From the original NES quartet to the SNES trilogy that defined the golden age of Japanese role-playing games.

Browse All Games

The People Behind the Magic

Hironobu Sakaguchi created the series. Nobuo Uematsu scored it. Yoshitaka Amano gave it a face. Hiroyuki Ito built the systems that made it feel alive. Four people who shaped a franchise.

Meet the Creators