From David Crane’s GDC postmortem to River Raid longplays, Carol Shaw interviews,
and the full Activision founding story - curated video for every interest.
Pitfall! — The Flagship
Pitfall! cartridge - the game David Crane built in 1,000 hours using 15 minutes of design notes.
Classic Game Postmortem: PITFALL! - David Crane (GDC 2011)
~38 minutes. The running man origin story, the 10-minute design document, procedural generation, 4K ROM constraints, and the game’s legacy. Essential viewing.
Atari 2600 Longplay [004] - Pitfall!
World of Longplays full playthrough collecting all treasures. See all 255 screens of the procedurally generated jungle world.
Pitfall! 100% Maximum Score 114,000
Maximum score run - all 32 gold bars, 16 silver bars, 8 diamond rings, and 8 money bags collected before time expires.
River Raid — Carol Shaw
River Raid platinum cartridge - photographed by Carol Shaw herself (2011).
Atari 2600 Longplay — River Raid
39,410 point longplay demonstrating River Raid’s procedurally generated infinite river. Watch for the fuel mechanic and the increasingly complex enemy patterns.
Activision History & Retrospectives
The Activision logo - designed by CEO Jim Levy and displayed on every game screen.
History of Activision
HistoricNerd’s 2016 documentary. Covers the Atari revolt, the founding, the lawsuit, and the golden age of 2600 cartridges.
How Four Disgruntled Developers Made Activision
2024 documentary. The founding story in full - Kassar’s dismissal, Jim Levy, the $20 million lawsuit, and the legal precedent that enabled the entire third-party game industry.
The Hidden Story Behind Activision’s Rise to Fame
Historically Gaming’s 2024 documentary. Focuses on the institutional context - how Atari’s corporate culture created the conditions for Activision’s founding.
Activision Atari 2600 Box Art & Catalogues Retrospective
A catalogue retrospective covering Activision’s visual identity - the box art and cartridge label art that defined the brand’s aesthetic.
Other Activision Longplays
Kaboom! - Activision’s first million-seller, designed by Larry Kaplan.
Kaboom! Atari 2600 Longplay
Activision’s first million-seller in action - Larry Kaplan’s bomb-catching game with David Crane’s Mad Bomber graphics.
Enduro Atari 2600 Longplay
Larry Miller’s endurance racing game with day/night cycle and weather - demonstrating how far the 2600 had come by 1983.
Chopper Command Atari 2600 Longplay
Bob Whitehead’s helicopter gunship - watch the Chopper Commandos patch qualifying run at 10,000 points.
Keystone Kapers Atari 2600 Longplay
Garry Kitchen’s multi-floor department store chase - the Billy Club patch required 35,000 points.
Boxing Atari 2600 Longplay
Bob Whitehead’s debut Activision title - fluid animation that exceeded contemporary 2600 standards in 1980.