1985 — 1996

The Games

Eight platform games across four hardware generations — each one a leap, each one a reinvention of what came before.

? Catalogue

Full Catalogue

Filter by platform to navigate the series.

Showing 8 games
Super Mario Bros. (1985) NES box art

NES · 1985

Super Mario Bros.

The game that reset the industry. 32 stages, 8 worlds, 3 power-ups, and a Goomba in World 1-1 that taught the world how to play.

NES Platformer

Super Mushroom

Doubles Mario’s size, allows breaking bricks

Fire Flower

Throws bouncing fireballs at enemies

Super Star

Temporary invincibility - defeat enemies on contact

Super Mario Bros. 2 NES box art

NES · 1988

Super Mario Bros. 2

The sequel that wasn’t originally a Mario game. Four playable characters, vegetables as weapons, and Wart the frog king.

NES Platformer

Debut of: Shy Guys, Birdo, Bob-ombs (series integration), Princess Peach’s float

Super Mario Bros. 3 NES box art

NES · 1988 (JP) / 1990 (NA)

Super Mario Bros. 3

The greatest NES game. Eight worlds, overworld maps, Tanooki Suit, and a preview in a Hollywood film months before launch.

NES Platformer

Super Leaf

Raccoon Mario - run and fly, tail attack

Tanooki Suit

Flight plus stone statue invincibility

Frog Suit

Underwater agility, surface hopping

Hammer Suit

Throw hammers, shell-duck protection

Super Mario Land Game Boy box art

Game Boy · 1989

Super Mario Land

The portable debut. Gunpei Yokoi’s team takes Mario to Egyptian pyramids, underwater temples, and Chinese pagodas. Debut of Princess Daisy.

Game Boy Platformer

Debut of: Princess Daisy, Marine Pop submarine stage, Sky Pop aeroplane stage

Super Mario World SNES box art

SNES · 1990

Super Mario World

Yoshi’s debut. 96 exits, Star Road, and the Cape Feather. The SNES launch title and the high-water mark of 2D platforming.

SNES Platformer Flagship

Cape Feather

Sustained flight and spinning attack

Yoshi

Rideable companion - swallow enemies, flutter jump, shell abilities by colour

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Super Mario Land 2: 6 Golden Coins Game Boy box art

Game Boy · 1992

Super Mario Land 2

6 Golden Coins. Wario’s debut as the dark-mirror villain who stole Mario’s castle. Six themed worlds. Bunny Ears power-up.

Game Boy Platformer

Debut of: Wario (who went on to lead his own franchise series)

Yoshi's Island SNES box art

SNES · 1995

Yoshi’s Island

Super FX2 chip powers a hand-drawn crayon aesthetic. Egg-throwing, flutter jump, Yoshi transformations. Baby Mario cries when knocked off.

SNES Platformer

First appearance of Kamek (Magikoopa) as a recurring villain

Super Mario 64 Nintendo 64 box art

Nintendo 64 · 1996

Super Mario 64

The 3D revolution. 120 Power Stars, 15 worlds, analogue stick movement, and a camera system that defined third-person gaming for 20 years.

Nintendo 64 3D Platformer

Debut of: Charles Martinet’s iconic voice, Lakitu Cam, BLJ glitch (speedrunning staple)