Streets of Rage arrived in August 1991 as Sega AM7's answer to Capcom's Final Fight. While structurally similar - players walk through eight stages, beating down waves of enemies before a climactic boss - Streets of Rage distinguished itself through superior multiplayer balance, Sega's hardware advantages, and most significantly, Yuzo Koshiro's extraordinary score.
The three characters offered genuine mechanical distinction. Axel is the balanced all-rounder; Blaze trades power for speed and has a longer combo chain; Adam hits the hardest but moves slowly. The police car special attack - calling in a police air strike for a screen-clearing explosion - was a novel co-operative mechanic that temporarily united both players.
Characters
Axel Stone
The Balanced Fighter
Former police officer and martial artist. Best all-around stats. His Grand Upper uppercut became iconic.
Blaze Fielding
The Speed Fighter
Judo-trained officer with the fastest movement speed. Shorter range but excellent combo ability.
Adam Hunter
The Power Fighter
The group's powerhouse with the highest damage output. Slower but capable of devastating single strikes.
The Soundtrack
Koshiro's debut on Mega Drive FM hardware established a template no other game had attempted. Tracks like Fighting in the Street, Violent Breathing, and Expander incorporated kick drums, acid bass lines, and arpeggiating FM leads that were directly informed by the Chicago house and Detroit techno records Koshiro was listening to at the time.