Star Fox Games

Three games defining the franchise — the 1993 SNES original, its cancelled sequel, and the definitive Nintendo 64 rebuild. Hover each card to reveal full details.

Showing 3 game(s)

Star Fox (1993) SNES North American box art

Star Fox

SNES Super FX 1993

Nintendo & Argonaut Software — the game that first brought real-time 3D polygon graphics to a home console via the Super FX chip.

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Star Fox — 1993
SNES / Super Famicom

Developer: Nintendo EAD / Argonaut · Publisher: Nintendo

Composer: Hajime Hirasawa · Producer: Shigeru Miyamoto

The SNES game that required entirely new hardware to exist. The Super FX GSU-1 chip — running at 10.5 MHz inside the cartridge — rendered real-time polygon 3D while the SNES CPU handled input and audio. Three branching routes through 22 stages of the Lylat System, culminating in a confrontation with the tyrant Andross on Venom.

GSU-1 — 10.5 MHz RISC coprocessor
Star Fox 2 SNES Classic Edition box art (2017)

Star Fox 2

SNES Super FX GSU-2 1996 / 2017

Completed in 1996, cancelled days before release, officially published 21 years later via the SNES Classic Edition. Gaming history’s most famous unreleased game.

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Star Fox 2 — 1996 / 2017
SNES Classic Edition (2017)

Developer: Nintendo EAD / Argonaut · Publisher: Nintendo

The upgraded GSU-2 chip (21 MHz — double the original) powered a game that added a real-time strategic layer to the rail shooting. Enemy ships could attack Corneria while the player was in a different mission. Two new female pilots — Miyu and Fay — joined the team. Cancelled 99% complete; the only SNES Classic title never previously sold.

GSU-2 — 21 MHz (double GSU-1)
Star Fox 64 (1997) Nintendo 64 North American box art

Star Fox 64

Nintendo 64 1997

The definitive Star Fox — a complete rebuild for N64 with full voice acting, 15 planets and sectors, branching routes, and the bundled Rumble Pak.

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Star Fox 64 — 1997
Nintendo 64

Developer: Nintendo EAD · Publisher: Nintendo

Composer: Koji Kondo & Hajime Wakai · Producer: Shigeru Miyamoto

Built entirely in-house at Nintendo EAD without Argonaut, Star Fox 64 used native N64 hardware to deliver full voice acting, 15 branching stages, All-Range Mode free-roaming combat, and four-player split-screen. The Rumble Pak — bundled with the game — was the first mass-market force feedback peripheral for a home console. Sold over four million copies worldwide.

Standard N64 hardware — no coprocessor required

SUPER FX CHIP CONTEXT

The Super FX chip appeared in six SNES titles beyond Star Fox: Stunt Race FX (1994), Vortex (1994), Super Mario World 2: Yoshi’s Island (1995), Dirt Trax FX (1995), Winter Gold (1996), and Star Fox 2 (1996/2017). The GSU-2 variant in Star Fox 2 and Winter Gold ran at 21 MHz rather than the original’s 10.5 MHz. No external graphics coprocessor technology comparable to the Super FX existed in any contemporary home console — it was a cartridge-level solution to a hardware limitation.

Star Fox SNES Deep-Dive → Series History →