3D Combat in 1993
Star Fox launched on the Super Nintendo in 1993 as proof that a home console could render real-time 3D polygon graphics — not via tricks, but with a dedicated coprocessor in the cartridge itself.
Nintendo and Argonaut Software co-developed the Super FX chip — a 10.5 MHz RISC processor embedded in the Star Fox cartridge that handled all polygon calculations, freeing the SNES CPU for input and audio. The result was a space combat rail shooter unlike anything available on home hardware: Fox McCloud and the Star Fox team flying polygon Arwings through three-dimensional asteroid fields, planetary surfaces, and deep space battle zones.
The game established a franchise that continued through Star Fox 64 (1997) on Nintendo 64, a cancelled SNES sequel that finally reached players in 2017, and entries across every major Nintendo platform since. The original remains the most technically audacious — a game built simultaneously with the hardware that made it possible.
Star Fox in Action
Lylat System Intelligence
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SERIES HISTORY
From Argonaut’s cold pitch to Nintendo through the Super FX chip, the 1993 launch, and Star Fox 2’s 21-year wait.
GAME LIBRARY
Star Fox, Star Fox 2, and Star Fox 64 — box art, platform badges, Super FX chip details, and full game descriptions.
STAR FOX SNES DEEP-DIVE
Full coverage of the 1993 original — Super FX technology, all 22 stages across three routes, and the Andross confrontation.
KEY PEOPLE
Fox McCloud, Shigeru Miyamoto, Jez San, and Dylan Cuthbert — the team behind the Arwing and the Super FX chip.
About This Fan Page
A fan tribute to the Star Fox series covering the SNES and Nintendo 64 era (1993–1997). All game content, characters, and trademarks belong to Nintendo Co., Ltd. This site is non-commercial and generates no revenue.