Metal Slug was developed by Nazca Corporation - a team of former Irem employees who had worked on Gunforce and In the Hunt. SNK published the first game in 1996, and subsequently acquired Nazca outright. The team brought with them an obsessive commitment to hand-drawn sprite animation that would define the series across its first three entries.
The original Metal Slug (1996) was immediately recognisable as something different. Where other run-and-gun games of the era used minimal animation frames to convey character movement, Metal Slug employed what appeared to be an exhaustive cycle of hand-drawn frames for every action, reaction, and incidental event. Soldiers stumbled, panicked, and surrendered with individual personality. Explosions billowed with multiple layers. The title tank - the SV-001, the “Metal Slug” - deformed and shook with vehicle physics drawn frame by frame.