Twycross, UK · 1982 – present

Rare Ltd

From a Twycross barn to the top of the charts —
British ingenuity in every pixel.

8M+ DKC Copies Sold
1982 Founded
3 DKC Trilogy Games
49% Nintendo Stake

Who They Were

A barn in Twycross. A pair of brothers. The most impressive game company Britain ever produced.

Rare Ltd — originally Ultimate Play the Game — was founded in 1982 by brothers Tim Stamper and Chris Stamper in Twycross, Warwickshire. Tim handled programming; Chris mastered hardware reverse-engineering. Together they built a studio that repeatedly operated at the frontier of what games could do.

Their ZX Spectrum debut with Atic Atac (1983) and Knight Lore (1984) established a pattern: Rare didn’t just make good games, they made games that hadn’t existed before. Knight Lore’s isometric “Filmation” engine defined a genre; Battletoads pushed the NES to its absolute limit; Donkey Kong Country rewrote what a 16-bit console could display.

Nintendo acquired a 49% stake in 1994 after seeing the DKC tech demo. The deal was worth approximately $75 million — a validation of everything the Twycross barn had built. The games that followed: DKC2, DKC3, Banjo-Kazooie — remain some of the finest in the medium.

Donkey Kong Country 2 - SNES
Donkey Kong Country 2 - SNES (1995)
Battletoads - gameplay screenshot
Battletoads - 1991
Knight Lore - ZX Spectrum
Knight Lore - ZX Spectrum (1984)

Rare on Video

The history of Rare, documented by the retro gaming community.

Donkey Kong Country — making-of and retrospective documentary

“We had a crazy team of people. We all had the same goal — to make the best game we possibly could. That spirit was everything.”

— Tim Stamper, co-founder of Rare

The Games That Defined Rare

From a ZX Spectrum castle to a pirate world on the SNES — the two games that best capture what Rare could do when given freedom to push hardware to its limit.

Knight Lore (1984) invented isometric gaming. Tim Stamper’s Filmation engine rendered a three-dimensional castle on a 48K ZX Spectrum, and the games press ran out of superlatives. CRASH magazine gave it 96%. No home computer game that year came close.

Donkey Kong Country 2: Diddy’s Kong Quest (1995) is the peak of the 16-bit era. Released twelve months after DKC1 reshaped SNES expectations, it surpassed the original in every dimension: level design, atmosphere, and David Wise’s incomparable SPC700 score. Nintendo Power named it Game of the Year; Super Play gave it 97% and called it the best game on the SNES.

Read the full editorial on both games →  ·  Browse the complete catalogue →