Twycross, UK · 1982 – present

Rare Ltd

From a Twycross barn to the top of the charts —
British ingenuity in every pixel.

8M+ DKC Copies Sold
1982 Founded
3 DKC Trilogy Games
49% Nintendo Stake

Who They Were

A barn in Twycross. A pair of brothers. The most impressive game company Britain ever produced.

Rare Ltd — originally Ultimate Play the Game — was founded in 1982 by brothers Tim Stamper and Chris Stamper in Twycross, Warwickshire. Tim handled programming; Chris mastered hardware reverse-engineering. Together they built a studio that repeatedly operated at the frontier of what games could do.

Their ZX Spectrum debut with Atic Atac (1983) and Knight Lore (1984) established a pattern: Rare didn’t just make good games, they made games that hadn’t existed before. Knight Lore’s isometric “Filmation” engine defined a genre; Battletoads pushed the NES to its absolute limit; Donkey Kong Country rewrote what a 16-bit console could display.

Nintendo acquired a 49% stake in 1994 after seeing the DKC tech demo. The deal was worth approximately $75 million — a validation of everything the Twycross barn had built. The games that followed: DKC2, DKC3, Banjo-Kazooie — remain some of the finest in the medium.

Donkey Kong Country 2 - SNES
Donkey Kong Country 2 - SNES (1995)
Battletoads - gameplay screenshot
Battletoads - 1991
Knight Lore - ZX Spectrum
Knight Lore - ZX Spectrum (1984)

Rare on Video

The history of Rare, documented by the retro gaming community.

Donkey Kong Country — making-of and retrospective documentary

“We had a crazy team of people. We all had the same goal — to make the best game we possibly could. That spirit was everything.”

— Tim Stamper, co-founder of Rare

Donkey Kong Country 2

The pirate world that perfected the formula. David Wise’s Stickerbush Symphony. The game that surpassed its legendary predecessor.

Donkey Kong Country 2: Diddy's Kong Quest - SNES box art

Donkey Kong Country 2: Diddy’s Kong Quest

1995 — SNES

Diddy Kong and Dixie Kong storm Crocodile Isle to rescue Donkey Kong from King K. Rool. Pirate galleons, bramble levels, and Kremland’s industrial nightmare — all set to David Wise’s masterwork score. Widely considered the finest platformer on the SNES.

Flagship SNES Platformer

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