Reviews

Period magazine scores from Amiga Power, CU Amiga, and Zzap!64, alongside modern retrospective assessments.

Spectacle over convention. Visual art as a design philosophy.

Lemmings (1991)

Amiga 1991

Amiga Power 97% CU Super Star

“The puzzle game of the decade. Possibly the decade after that too.” — Amiga Power Issue 1, May 1991

Lemmings received universally outstanding reviews across all publications and platforms. Amiga Power's 97% in its very first issue remains one of the highest scores the magazine ever awarded. CU Amiga gave it their CU Super Star award. The game was regarded as an instant classic on release and that assessment has never been seriously challenged.

Modern retrospective: Lemmings remains a defining achievement of puzzle game design. The elegance of its core mechanic - assign skills to guide suicidal creatures to safety - has influenced countless puzzle games in the decades since. Its cultural penetration beyond the gaming audience was unusual for any game of its era. It deserves its status as a classic. Full editorial in Flagship Titles.

Shadow of the Beast (1989)

Amiga 1989

CU Amiga Sizzler ACE Gold

Reviews of Shadow of the Beast universally acknowledged its extraordinary visual achievement while noting the relative simplicity of its action gameplay. CU Amiga awarded it their Sizzler rating; ACE gave it a Gold award. The consensus was that the game was primarily a technical showcase and that players should purchase it as much to witness the Amiga's capabilities as for the gameplay itself.

“The most technically spectacular game ever seen on any home computer. Whether it's as much fun as it looks is another matter.” — CU Amiga, 1989 (approximate; confirm from archive scan)

Modern retrospective: The historical consensus on Shadow of the Beast has clarified over time: it is valued as a technical landmark rather than as a great game in the conventional sense. The parallax scrolling and 128-colour display remain genuinely impressive three decades later. Composer David Whittaker's C64 SID soundtrack is available in the music player. Full editorial in Flagship Titles.

Blood Money (1989)

C64 Amiga 1989

Zzap!64 87% CU Amiga Sizzler

Blood Money received strong reviews across both C64 and Amiga platforms. Zzap!64 praised the C64 version's smooth scrolling and multi-directional gameplay. CU Amiga awarded the Amiga version a Sizzler. The game was regarded as one of DMA Design's finest pre-Lemmings works and as an excellent example of Psygnosis's C64/Amiga publishing quality. David Whittaker's C64 soundtrack is available in the music player.

Modern retrospective: Blood Money has aged well as a multi-directional shoot-em-up. The C64 SID compositions by Whittaker are particularly appreciated; they demonstrate his ability to create genuinely atmospheric music within severe technical constraints. See the catalogue entry.

Wipeout (1995)

PS1 1995

Edge 8/10 CVG 9/10

Wipeout was critically well-received on release, with scores from respected publications reflecting the game's quality. Edge awarded 8/10, noting the combination of visual style and electronic soundtrack as particularly distinctive. Computer and Video Games gave 9/10, emphasising the game's speed and PlayStation technical achievement.

Modern retrospective: Wipeout's cultural significance has only grown with time. It is now regarded as one of the defining PlayStation launch titles and as a landmark moment in the convergence of gaming and electronic music culture. The Tim Wright / CoLD SToRAGe soundtrack is discussed on the music page. Full editorial in Flagship Titles.

Agony (1992)

Amiga 1992

Amiga Power 83% CU Amiga 90%

Agony was praised universally for its extraordinary visual presentation and atmospheric music while receiving somewhat more measured assessments of its gameplay depth. Amiga Power awarded 83%, acknowledging the visual achievement while noting the relative simplicity of the shooting mechanics. CU Amiga was more generous at approximately 90%, emphasising the complete package.

“Quite simply the most beautiful game ever seen on any computer anywhere. Just a shame the gameplay doesn't quite match the visuals.” — Amiga Power, Issue 14, approximately June 1992

Modern retrospective: Agony is now regarded as a pure art object of the Amiga era — a game that prioritised aesthetic experience above competitive gameplay. That prioritisation now feels ahead of its time. Full editorial in Flagship Titles.

Period review scores sourced from original magazine scans via Internet Archive. Confirm issue numbers and exact quotes from primary scans before citing. Magazine archives: Amiga Power, CU Amiga, Zzap!64.