Developer: Chris Wild - 2013-2014 - iOS, Android, BlackBerry, Windows Phone, macOS, Windows, Linux
The definitive modern version of Lords of Midnight and Doomdark's Revenge, developed
by Chris Wild with Singleton's involvement until his death in October 2012. Wild completed
and released it as a tribute. The remake preserves the original gameplay while adding
widescreen support, touch controls, save-anywhere, and a modern UI. Available free on
GOG.com - the easiest way to experience both Midnight games today.
Wild continues to maintain and develop the property.
Pocket Gamer: 9/10 - "an unmissable remake." Mirror.co.uk: 5/5 - "App of the Year."
Developer: Chris Wild / Lords of Midnight team - 2025 Kickstarter - Tabletop
A tabletop game adaptation of The Lords of Midnight, titled Morkin: The Lords of Midnight,
funded via Kickstarter in 2025. Extends the franchise into physical gaming for the first
time. Managed by the thelordsofmidnight.com team.
Maintainer: Fan community - icemark.com
The long-running fan resource site for Lords of Midnight and Doomdark's Revenge.
Covers maps, updated game versions, walkthroughs, strategy guides, lore documentation,
and community discussion. An essential companion to the games for players seeking to
understand the geography and strategy at depth.
Developer: Mike Singleton / Beyond Software - Announced 1985 - Never shipped
Announced in the Doomdark's Revenge manual, Eye of the Moon was planned as the third
Lords of Midnight game. Development was halted due to disputes between Singleton and
the publisher over which platforms to target. The game was never completed or released.
Documentation of what was planned survives via Games That Weren't and Icemark.
The Lords of Midnight remake project that Wild and Singleton began in 2011 was unusual
in the games industry: a veteran developer choosing to revive his own work for a new
platform, with full creative control, through an independent developer rather than a
major publisher. Singleton's death before the project completed meant Wild finished it
as a tribute - a situation that gave the 2013 release a quality of memorial as well as
commercial product.
The franchise's continued activity - the Wild remake, the Icemark fan community, the 2025
tabletop Kickstarter - suggests that Lords of Midnight occupies an unusual position in
retro gaming memory: genuinely loved rather than merely respected. Games with comparable
historical significance (and Singleton's work has that) more often persist as reference
points than as living communities.
Midwinter has no comparable modern presence. The game has not been remade, and no
announcement of a remake has emerged. It remains playable via emulation - see the
play section - but its community is smaller and less organised
than the Midnight fanbase. Given Midwinter's technical ambition and review scores, this
relative neglect is a gap in the retro gaming record.