Shadowfax
Horse-racing and action game. Graphics derived from Muybridge's photographic studies. Published by Postern Ltd.
From Shadowfax (1982) to Ring Cycle (1996). Filter by platform below. For deep editorial on the flagship titles, see the Flagship section.
Horse-racing and action game. Graphics derived from Muybridge's photographic studies. Published by Postern Ltd.
Epic strategy-adventure. 4,000+ locations, 100+ playable characters, 32,000 unique panoramic views. Crash 10/10. Golden Joystick Best Strategy.
Sequel to Lords of Midnight. 6,000+ locations, complex alliance system. Amstrad Action 95%. Voted top-ten all-time in Amstrad Action.
Three princes battle for the Burning Citadel atop a volcano. Featured simultaneous two-player on a single machine. Published by Melbourne House.
Action-strategy hybrid by Maelstrom Games. 4-channel sound unusual for the Spectrum. Sinclair User 10/10. Parallel play-by-mail version run personally by Singleton.
Official Tolkien license. Real-time strategy based on The Lord of the Rings. Published by Melbourne House. 8-bit versions by Maelstrom; 16-bit by Synergistic Software.
Post-apocalyptic guerrilla warfare on a fractal-generated island of 160,000 sq km. Real-time 3D on Atari ST. Zzap!64 97% Gold Medal. CU Amiga 96%.
Spy thriller sequel set in the tropical Slave Isles. Vehicle hijacking predated GTA-style mechanics by years. C+VG 96%. ACE 95% Trailblazer.
PC sequel to the original Midnight games using a voxel engine. Published by Domark. Received mixed reviews; commercially disappointing.
Based on Wagner's Ring of the Nibelung opera cycle. Used a modified Citadel engine. Published by Psygnosis. Maelstrom's final release.
Note: cover art is unavailable for Shadowfax, Throne of Fire, War in Middle Earth, Lords of Midnight: The Citadel, and Ring Cycle. Images for these titles could not be sourced from verified archives. Screenshots used where available instead.