Hunt Valley, Maryland — 1982 — The Simulation Specialists

MICRO
PROSE

 

25+ Flagship Titles
15 Years Active
500 Employees
1982 Founded

The Simulation Specialists

From a Maryland basement to the pinnacle of PC gaming — MicroProse defined the strategy and simulation genre for twenty years.

Origins: 1982

MicroProse was founded in 1982 by Sid Meier and Bill Stealey in Hunt Valley, Maryland. The two met at an aviation industry conference; Stealey, a decorated U.S. Air Force veteran, challenged Meier to write a flight combat game. Meier produced Hellcat Ace in a single weekend. Stealey sold copies out of a bag at the Origins game convention. MicroProse was born.

Through the 1980s the company established an unrivalled reputation for military simulation realism: F-15 Strike Eagle (1984) sold over one million copies; Silent Service (1985) and Gunship (1986) became definitive entries in their respective sub-genres. The company grew from two founders to over 500 employees at its peak.

The Strategy Revolution: 1987–1994

Sid Meier’s Pirates! (1987) signalled MicroProse’s ambition beyond pure military simulation. Then came Railroad Tycoon (1990) and Civilization (1991) — two genre-defining masterpieces that established the modern strategy game as a commercial and critical force. By 1994 MicroProse had also published X-COM: UFO Defense, developed by Julian Gollop’s Mythos Games, universally considered one of the greatest strategy games ever made.

Turbulence and Legacy: 1993–2002

A 1993 merger with Spectrum HoloByte and subsequent corporate upheaval led to Sid Meier, Jeff Briggs, and Brian Reynolds departing to found Firaxis Games in 1996. Hasbro Interactive acquired MicroProse in 1998; Infogrames absorbed the label in 2001. By 2002 MicroProse had ceased as an independent entity. Its catalogue — Civilization, X-COM, Pirates!, Railroad Tycoon — remains among the most influential software ever created. The name was revived in 2019 for new simulation titles.

Sid Meier at GDC 2010

“Everything I Know Is Wrong” — Sid Meier’s landmark GDC 2010 keynote, reflecting on a career spent making interesting decisions.

GDC 2010 keynote - Sid Meier reflects on game design philosophy at MicroProse and Firaxis