The Games

Three games, three platforms, eight years of alien exploration.

Metroid - NES North American box art (1986)
1986

Metroid

Famicom Disk System NES GBA

The original. Planet Zebes, Space Pirates, Ridley, Kraid, and Mother Brain. A non-linear labyrinth gated by power-ups, with an ending that revealed Samus as a woman.

Developer: Nintendo R&D1
Director: Yoshio Sakamoto
Composer: Hirokazu Tanaka

Key Abilities Unlocked
  • Morph Ball
  • Bomb
  • Ice Beam
  • Varia Suit
  • Screw Attack
  • Wave Beam
Atmosphere:
Metroid II Return of Samus - Game Boy box art (1991)
1991

Metroid II: Return of Samus

Game Boy 3DS Virtual Console

Samus sent to SR388, the Metroid home world, to eliminate every last Metroid. A mission of systematic extermination that ends with the birth of the baby Metroid.

Developer: Nintendo R&D1
Producer: Gunpei Yokoi
Composer: Ryoji Yoshitomi

Key Abilities Unlocked
  • Spider Ball
  • Spring Ball
  • Space Jump
  • Plasma Beam
  • Spazer
  • Tractor Beam
Atmosphere:
Super Metroid - SNES box art (1994)
1994

Super Metroid

SNES Super Famicom Wii VC Wii U VC

Widely regarded as one of the greatest games ever made. A seamlessly interconnected Zebes, an in-game map, and the baby Metroid’s sacrifice as the emotional climax of the trilogy.

Developer: Nintendo R&D1
Director: Yoshio Sakamoto
Composer: Kenji Yamamoto & Minako Hamano

Key Abilities Unlocked
  • Speed Booster
  • Shinespark
  • Grapple Beam
  • X-Ray Scope
  • Space Jump
  • Gravity Suit
  • Plasma Beam
  • Wall Jump
Atmosphere: