Capcom · Keiji Inafune · 1987–1995

MEGA MAN

Get equipped with every weapon in the arsenal.
The Blue Bomber who never stopped running — across 20 games, 3 platforms, and a generation.

1987NES Debut
6NES Entries
8Masters per Game
2A03Sound Chip

The Blue Bomber

Mega Man - known as Rockman in Japan - is a run-and-gun action platformer series created by Keiji Inafune and Akira Kitamura at Capcom. Debuting on the NES in December 1987, the series ran six NES entries through 1993, branched to the Game Boy with five portable adventures, and evolved into the darker Mega Man X on the SNES in 1993. Its genius: a non-linear stage structure in which each robot master's defeat awards a weapon that grants advantage in another stage, creating a rock-paper-scissors web of interdependency.

Mega Man 2 NES gameplay - platform corridor from a robot master stage
Mega Man 2 - robot master stage, NES (1988)
MM2 Robot Master Encounter
Crash Man - one of MM2's eight robot masters
Wily Castle Stage
Dr. Wily's Castle - the series' signature endgame fortress
"I wanted to create a game where players could feel the thrill of gaining a new ability and immediately wanting to test it against every other enemy." — Keiji Inafune, on the weapon acquisition design philosophy of the Mega Man series

Documentary & Interview

Series Retrospective

A comprehensive look at the Mega Man series from its 1987 debut through the classic NES era.

Creator Interview

Keiji Inafune discusses the creation and legacy of Mega Man and his years at Capcom.

Series Overview

6

Mega Man 1–6, 1987–1993. Six robot masters in MM1; eight became the standard from MM2 onwards.

5

Mega Man: Dr. Wily's Revenge through Mega Man V (1991–1994), the latter introducing the Stardroids.

5

Mega Man X, X2, X3, Mega Man 7, and Mega Man Soccer on the Super Nintendo (1993–1995).