Complete Catalogue

Seven text adventures published between 1985 and 1990 — each distinct in tone, setting, and illustrator, yet unified by the Magnetic Scrolls parser and commitment to literary craft. See also the illustration gallery and flagship editorial.

The Pawn - box art

The Pawn

1985 Amiga Atari ST PC DOS C64 Apple II Mac Publisher: Rainbird Software
Writer: Rob Steggles Illustrator: Geoff Quilley

Magnetic Scrolls' debut title and the game that announced a new level of ambition in commercial interactive fiction. Set in the land of Kerovnia, The Pawn cast the player as a stranger transported to a fantasy realm and tasked with recovering a stolen bracelet.

The game's parser accepted multi-clause natural-language commands of a complexity not previously seen in British software. Geoff Quilley's full-colour illustrations, rendered in a painterly style that recalled the golden age of book illustration, accompanied each location — functioning as visual chapters in a novel rather than mere scene-setting. Rob Steggles's writing had wit and depth. Together, the elements were transformative.

The Pawn was a commercial and critical success that validated the studio's approach and secured the Rainbird relationship that would sustain it through the classic era. See the Flagship editorial for extended analysis.

Guild of Thieves

The Guild of Thieves

1987 Amiga Atari ST PC DOS C64 Apple IIGS Mac Publisher: Rainbird Software
Writer: Tim Findley Illustrator: Geoff Quilley

Generally considered Magnetic Scrolls' critical peak, The Guild of Thieves asked players to infiltrate a guild of thieves and steal every valuable object in a medieval English village — a puzzle structure of elegant consistency and satisfying depth.

Written by Tim Findley and again illustrated by Geoff Quilley, the game refined everything that made The Pawn remarkable: sharper puzzles, a more coherent world, illustrations of even greater beauty. It received the highest scores from virtually every publication that reviewed it. Zzap!64 awarded a Gold Medal; Your Sinclair called it the best text adventure available.

The Guild of Thieves was the first title chosen by Ken Gordon's Strand Games for modern remaster — a fitting tribute to its standing in the catalogue. Available now on iOS and Android via Strand Games. See the Flagship editorial.

Jinxter - cover

Jinxter

1987 Amiga Atari ST PC DOS C64 Publisher: Rainbird Software
Writers: Michael Bywater & Rob Steggles Illustrator: Terry Humphries

A departure in tone from the studio's previous fantasy settings, Jinxter placed the player in a contemporary England where bad luck is a literal supernatural force — the Guardians of Luck have been overthrown, and only the player can restore the Charm and set things right. The premise was comic and surreal; the execution genuinely funny.

Written by Michael Bywater (noted British satirist) with Rob Steggles, Jinxter brought a distinctly British comedic register to interactive fiction — absurdist, deadpan, and alert to the humour in bureaucratic frustration. Terry Humphries's illustrations matched the tone: more vivid and contemporary than Quilley's classical style.

Corruption

Corruption

1988 Amiga Atari ST PC DOS C64 Publisher: Rainbird Software
Writers: Rob Steggles & Michael Bywater Illustrator: Terry Humphries

The most tonally adventurous of the Magnetic Scrolls catalogue. Set in the contemporary London financial world — the City in the late 1980s, all insider trading and moral compromise — Corruption asked the player to navigate a web of professional betrayal and criminal conspiracy.

Co-written by Rob Steggles and Michael Bywater, the game's dark contemporary realism was a significant departure from fantasy. The plot involved murder, financial fraud, and corporate corruption; the player's character was implicated whether they liked it or not. Terry Humphries's illustrations captured the cold, angular world of the London business district.

Critically admired as evidence of what interactive fiction could do with contemporary subject matter. See the Flagship editorial.

Fish!

Fish!

1988 Amiga Atari ST PC DOS C64 Publisher: Rainbird Software
Writers: Georgina Sinclair & Michael Bywater Illustrator: Alan Hunnisett

The most overtly comedic of the Magnetic Scrolls games. Fish! cast the player as a spy who, as a result of a botched operation, finds their consciousness transferred into the body of a fish — and subsequently into a series of other bodies as the convoluted espionage plot demands. Absurd, funny, and inventive.

Written by Georgina Sinclair and Michael Bywater, with illustrations by Alan Hunnisett, the game exploited the body-swapping premise for puzzle creativity: each new body brought new capabilities and new constraints. The comedy was consistent throughout, with a lightness of touch that balanced the logical rigour of the puzzles.

Myth - cover

Myth

1989 Amiga Atari ST PC DOS C64 Publisher: Rainbird Software
Writer: Tim Findley Illustrator: Alan Hunnisett

Drawing on classical Greek mythology, Myth cast the player as Hercules undertaking the twelve labours. The shortest and most action-oriented of the Magnetic Scrolls titles, Myth exchanged some of the depth of the longer games for a tighter, more propulsive structure.

Written by Tim Findley (who also wrote The Guild of Thieves) with Alan Hunnisett's illustrations, Myth was generally well-received as a compact, polished entry that demonstrated the Magnetic Scrolls engine's versatility across very different subject matter.

Wonderland

Wonderland

1990 Amiga Atari ST PC DOS Publisher: Virgin Games
Writer: Georgina Sinclair Illustrator: Ghislaine Selby

The technical climax of Magnetic Scrolls. An adaptation of Lewis Carroll's Alice in Wonderland, Wonderland was the fullest realisation of the Magnetic Windows technology — simultaneous scrollable windows for text, graphics, status, and character panels, with animation and music running alongside the parser. No British text adventure had looked or behaved like it.

Published by Virgin Games (the Rainbird imprint having been discontinued), written by Georgina Sinclair, and illustrated by Ghislaine Selby in a style distinct from all previous Magnetic Scrolls games — more elaborate, more surreal, designed to match Carroll's dreamlike imagery. Wonderland was the studio's farewell to the form it had helped define. See the Flagship editorial.

The Magnetic Scrolls Collection (1991)

A compilation release collecting several classic Magnetic Scrolls titles for DOS and other platforms. Available via the Internet Archive: The Magnetic Scrolls Collection (1991).