Elite Dangerous is the fourth game in David Braben's Elite series and the direct continuation of the franchise that began with the 1984 BBC Micro original and Firebird's 1985 C64 port. Published by Frontier Developments - the company Braben founded in 1994 - it launched on PC in 2014 following a successful Kickstarter campaign.
The game maintains the core Elite proposition: a procedurally generated Milky Way galaxy containing over 400 billion star systems, free-form trading, combat, exploration, and no linear narrative obligation. Players begin in a Sidewinder (a deliberate echo of the Cobra Mk III) and advance through ship upgrades and rank progression.
Elite Dangerous added multiplayer, a live galaxy (the in-game BGS - Background Simulation - models political and economic change across all systems simultaneously), and Horizons (planetary landings) and Odyssey (on-foot exploration) expansions. The game remains in active development.
The trajectory from Firebird's 1985 C64 cassette to a £30m+ development spanning a decade and active player community is one of gaming's more remarkable lineages.