Another World
"Forget everything you know about games. This is something entirely different." Amiga Power's reviewers struggled to contextualise a game that didn't fit any established category. They settled on superlatives.
What critics said then, and what they say now.
"Forget everything you know about games. This is something entirely different." Amiga Power's reviewers struggled to contextualise a game that didn't fit any established category. They settled on superlatives.
CU Amiga awarded 95%, calling Another World "a cinematic experience without parallel on any home computer." The reviewer noted that even describing the plot would spoil the discovery the game depended on.
"The most sophisticated platform game ever made." Amiga Format praised Flashback's fluid animation, sci-fi narrative, and the sense that Conrad B. Hart moved like a real person navigating a real world.
The Mega-Drive specialist magazine gave Flashback 90%, singling out its animation and story as unprecedented in the console market. "European game design at its absolute peak."
American critics responded enthusiastically to the DOS release, though some noted the game's brevity and punishing difficulty curve. The visual innovation was universally acknowledged.
"The Virtual Theatre engine produces character animation smoother than anything else available on the Amiga." ACE Magazine was impressed by the visual achievement even where the puzzle design frustrated.
Edge revisited Another World on its twentieth anniversary, tracing its influence on titles as diverse as Ico, Shadow of the Colossus, and Limbo. "It invented a language that games are still speaking."
Eurogamer's retrospective awarded Flashback "Essential" status, arguing that its combination of fluid movement, narrative ambition, and cinematic presentation had never quite been equalled in the genre it helped define.
The Museum of Modern Art in New York added Another World to its permanent collection alongside thirteen other games, citing it as one of the foundational works of the medium's history.
On the occasion of the 2013 remake, Kotaku ran a retrospective arguing that the original Flashback's movement system remained unsurpassed. "Modern remakes always fix things that were never broken."
Delphine's key titles arrived at a moment when games criticism was still finding its vocabulary. Reviewers trained on scores and difficulty ratings encountered games that asked to be judged as experiences rather than challenges. The scores they awarded reflected genuine enthusiasm tempered by uncertainty about what standards to apply.
The retrospective critical consensus is clearer: Another World and Flashback are now firmly established as canonical works in the history of the medium. For depth on the individual games, see Flagship.