Derby, England · 1988 – 2006

Core Design

Creators of Rick Dangerous. Architects of Chuck Rock. Makers of Tomb Raider.
An expedition through eighteen years of British game design.

35+ Titles Released
18 Years Active
1988 Founded
2006 Closed

Who They Were

Founded in Derby by two ex-Gremlin Graphics employees, Core Design defined an era of British action-adventure gaming.

Core Design was a British video game developer founded in 1988 in Derby, England by Jeremy Heath-Smith and Chris Shrigley, both former Gremlin Graphics employees. From a small studio in the English Midlands, they built one of the most distinctive action-adventure catalogues of the 8-bit and 16-bit era.

Their first breakthrough came in 1989 with Rick Dangerous - a trap-filled platformer inspired by Indiana Jones, published by Firebird. The game's brutal difficulty, inventive level design, and Simon Phipps’ memorable “Waaaahh” death cry made it an immediate hit across Amiga, Atari ST, C64, and DOS platforms.

Through the early 1990s Core Design built a reputation for technically accomplished, humour-driven games: Chuck Rock (1991), Heimdall (1991), Wolfchild (1992), and Bubba ’n’ Stix (1994). They became a subsidiary of CentreGold, later acquired by Eidos Interactive.

In 1996 Core Design released Tomb Raider - a landmark PlayStation and Saturn adventure featuring Lara Croft, designed by Toby Gard. The game transformed Eidos and produced six sequels. Following the troubled Angel of Darkness (2003), Lara Croft development was transferred to Crystal Dynamics. Core Design continued with minor projects before being closed by Eidos in 2006.

Rick Dangerous - Amiga Longplay

The game that launched Core Design. Five trap-filled levels of Indiana Jones-inspired action, 1989. Amiga version - definitive for music and atmosphere.

Rick Dangerous (1989) - Amiga longplay. Also embedded on the Videos page.

Thirty-Five Titles in Eighteen Years

From 8-bit trap platformers to PlayStation 3D adventures - Core Design rarely repeated themselves.

Core Design’s output defies easy categorisation. Rick Dangerous (1989) and its 1990 sequel were brutal trap-platformers owing as much to arcade punishment as to adventure design. Chuck Rock (1991) pivoted hard into broad comedy, while Heimdall the same year explored Norse mythology through isometric RPG mechanics. Within three years, the same studio had covered three distinct genres across seven platforms.

The mid-1990s brought further range: Jaguar XJ220 (1992) was a licensed racing title with Matt Furniss’s memorable soundtrack; Bubba ’n’ Stix (1994) was a puzzle-platformer built specifically for the Amiga CD32; Corporation (1990) was an early first-person shooter for Amiga and Atari ST. Core Design ported, licensed, and originated in equal measure across their eighteen-year history.

Tomb Raider (1996) arrived as something none of it predicted: a third-person 3D action-adventure that defined the PlayStation era and built one of gaming’s most recognised fictional characters. The complete catalogue - more than thirty-five titles - is documented in the Games Catalogue. For editorial deep-dives into the five most significant games, see Flagship Titles.