Rick Dangerous
1989
Indiana Jones-inspired trap platformer. Five levels of brutal, inventive action across pyramid, jungle, castle, and missile base.
Complete Reference
All known Core Design titles with platforms, years, and publishers. Sources: MobyGames, Hall of Light, Wikipedia.
1989
Indiana Jones-inspired trap platformer. Five levels of brutal, inventive action across pyramid, jungle, castle, and missile base.
1990
Sequel with improved mechanics, wider platform coverage, and Dave Pridmore’s C64 SID soundtrack. Five more levels of punishing platforming.
1990
Fantasy beat-’em-up with a barbarian protagonist battling through demonic hordes.
1990
Cyberpunk action-RPG set in a dystopian corporate future. One of Core’s more ambitious early genre experiments.
1991
Military helicopter combat simulation with detailed flight model for its era.
1991
Prehistoric platformer featuring belly-barge mechanics and Martin Iveson’s acclaimed Amiga soundtrack. Major multi-platform success.
1991
Norse mythology RPG with atmospheric Steve Simmons cover art and Martin Iveson Amiga tracker score. Later ported to Sega CD.
1992
Licensed supercar racing game with Matt Furniss soundtrack. Published on Amiga and Sega CD.
1992
Science fiction action platformer with morph-suit protagonist. Genesis version features Matt Furniss soundtrack.
1992
Licensed platformer based on Steven Spielberg’s Hook film. Peter Pan returns to Neverland.
1993
Sequel following Chuck Jr. rescuing his father. Broader platform release than the original.
1994
Sequel to the 1991 Norse RPG. Continued the atmospheric fantasy adventure on Amiga.
1994
Puzzle-platformer with inventive stick mechanic - used as weapon, bridge, or pole vault. A CD32 showcase title.
1994
Science fiction point-and-click adventure. A rare Core Design departure into the adventure game genre.
1996
Lara Croft’s debut. A landmark 3D action-adventure that defined the PlayStation era and launched one of gaming’s iconic franchises.
1997
Expanded sequel with vehicles, new environments (Italy, Venice, Tibet), and a vastly larger scope.
1998
Global adventure spanning London, India, Nevada, and the South Pacific. Non-linear level order introduced.
1999
Egyptian-themed adventure with a darker tone. Intended to conclude the Lara Croft story.
2000
Anthology-style title recounting Lara’s past adventures while she is presumed dead. A transitional entry.
2003
The troubled final Core Design Tomb Raider. Ambitious concept marred by development problems and a rushed release. Transferred the franchise to Crystal Dynamics.