Commodore Business Machines — 1977–1982

COMMODORE PET

Games from the Phosphor Green Era

Before colour, before sprites, before sound chips — there was the glow of a 9-inch phosphor monitor and the click of a chiclet keyboard. The PET was one of the world’s first complete personal computers, and its developers turned hardware constraints into creative triumphs. This is their story.

1977 Year Launched
800+ Games Released
219k Units Sold
6502 CPU at 1 MHz

The 8-Bit Guy traces the complete story of the Commodore PET — from Chuck Peddle’s overnight prototype to the 1977 Trinity that launched the personal computer era.

The 8-Bit Guy: Commodore History Part 1 — The PET. Documentary covering the full PET hardware and software history.

Code on Green Phosphor

Before colour, before sprites, before dedicated sound chips - a generation of developers turned constraint into craft.

The Commodore PET had no bitmap mode. Games were built from PETSCII’s 192-character extended set - block graphics, line-drawing characters, card suits - rendered on a 40-column green phosphor screen. What looks like limitation from today’s vantage point was, for the developers who worked within it, simply the material. Like calligraphers who cannot change their ink, they worked with what they had and found ways to make it mean something.

Derek Hipkin turned those constraints into two of the PET’s most technically accomplished titles: Cosmic Cosmiads (1981), where a fuel mechanic transformed a Space Invaders variant into a resource-management problem, and Cosmic Jailbreak (1982), which adapted Universal’s 1979 coin-op Cosmic Guerilla into a PETSCII prison-break scenario with soldier and general classes, risk-reward targeting decisions, and a jail wall that degraded brick by brick. Peter Jennings had arrived earlier: his 924-byte chess engine became Microchess 2.0 (1978), the first microcomputer game to sell more than 10,000 copies - profits he later deferred to help fund a new project called VisiCalc.

Jim Connelley came to the PET sideways: he bought one to organise his Dungeons and Dragons notes, found it unsuitable for the purpose, and wrote a dungeon crawler instead. Temple of Apshai (1979) sold 20,000 copies by 1981 and 400,000 by 1986, won the Origin Award for Best Computer Game of 1980, and launched the studio that became Epyx.

Flagship deep dives: Cosmiads, Jailbreak, and Microchess →     Full game catalogue →

Why the PET Was Different

Three computers defined 1977. Only the PET came fully assembled with its own monitor, keyboard, cassette drive, and BASIC ROM, designed to boot directly into a programming environment.

PETSCII — The Only Graphics

Without a bitmap mode, developers used PETSCII’s 192-character extended set — block graphics, line-drawing characters, and card suits — to build everything from space invaders to chess boards. Constraint became aesthetic.

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The 1977 Trinity

The PET, Apple II, and TRS-80 all debuted at the West Coast Computer Faire on April 15, 1977. Byte magazine would later call them the “1977 Trinity” — the machines that made personal computing real.

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Education and Business

The PET 4032 was the dominant school computer in Europe and North America through 1981. Its all-metal chassis survived the classroom; its BASIC 4.0 ROM taught a generation to program.

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Survived by the Demo Scene

The PET’s active community never stopped. The VICE emulator runs every model cycle-accurately. Demo groups continue releasing productions — Back to the PET (CAFe 2022) demonstrated what the hardware can still do today.

Explore modern PET →