Commodore Business Machines — 1977–1982

COMMODORE PET

Games from the Phosphor Green Era

Before colour, before sprites, before sound chips — there was the glow of a 9-inch phosphor monitor and the click of a chiclet keyboard. The PET was one of the world’s first complete personal computers, and its developers turned hardware constraints into creative triumphs. This is their story.

1977 Year Launched
800+ Games Released
219k Units Sold
6502 CPU at 1 MHz

The 8-Bit Guy traces the complete story of the Commodore PET — from Chuck Peddle’s overnight prototype to the 1977 Trinity that launched the personal computer era.

The 8-Bit Guy: Commodore History Part 1 — The PET. Documentary covering the full PET hardware and software history.

Games That Defined the PET

In an era without sprites or colour, developers found extraordinary solutions. These titles pushed PETSCII to its limit.

Cosmic Cosmiads

Cosmic Cosmiads gameplay: alien grid at top, player tank at bottom, FUEL meter

A fixed shooter built on PETSCII block graphics. The player’s tank fires at a grid of Cosmiads that occasionally dive — but every shot costs fuel, forcing accuracy. A final “Zylon” boss appears after all waves are cleared, killable only by a shot into its open mouth.

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Cosmic Jailbreak

Cosmic Jailbreak gameplay: Phase A2 showing prison grid and alien attackers

Aliens try to rescue prisoners by dismantling a central jail wall, brick by brick. Published by Commodore under the internal title “Cosmic Fighter” — and the centre of a famous royalty dispute that Hipkin eventually won when his brother produced US advertising proving the game was a best-seller.

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Microchess 2.0

Microchess 2.0 title screen: BY PETER JENNINGS

The first commercially successful microcomputer game. Originally 924 bytes of machine code for the KIM-1 (1976), Microchess reached the PET in 1978 via Peter Jennings’s Micro-Ware. It was the first program to sell more than 10,000 copies, eventually earning over $1 million — and Chuck Peddle tried to buy the rights for $1,000.

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Temple of Apshai

Temple of Apshai box art (Epyx)

Jim Connelley bought a PET to organise his D&D notes. Finding it unsuitable, he wrote a dungeon-crawl game instead. The result sold 20,000 copies by 1981 and 400,000 by 1986, won the Origin Award for Best Computer Game of 1980, and launched the studio that would become Epyx.

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Why the PET Was Different

Three computers defined 1977. Only the PET came fully assembled with its own monitor, keyboard, cassette drive, and BASIC ROM, designed to boot directly into a programming environment.

PETSCII — The Only Graphics

Without a bitmap mode, developers used PETSCII’s 192-character extended set — block graphics, line-drawing characters, and card suits — to build everything from space invaders to chess boards. Constraint became aesthetic.

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The 1977 Trinity

The PET, Apple II, and TRS-80 all debuted at the West Coast Computer Faire on April 15, 1977. Byte magazine would later call them the “1977 Trinity” — the machines that made personal computing real.

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Education and Business

The PET 4032 was the dominant school computer in Europe and North America through 1981. Its all-metal chassis survived the classroom; its BASIC 4.0 ROM taught a generation to program.

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Survived by the Demo Scene

The PET’s active community never stopped. The VICE emulator runs every model cycle-accurately. Demo groups continue releasing productions — Back to the PET (CAFe 2022) demonstrated what the hardware can still do today.

Explore modern PET →