All Titles

Game Catalogue

Twenty-two titles across seventeen years - filter by platform to explore Bullfrog's complete output. See History for context on each era.

All games

Populous - box art

Populous

1989 — Electronic Arts

The first god game. Players reshape landscapes and guide followers against rival civilisations. Over four million copies sold.

GenreGod Game / Strategy
MusicDavid Whittaker, Adrian Moore
DOS Amiga Mega Drive God Game

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Flood

1990 — Mirrorsoft

A platform game featuring Quavers the frog navigating a flooded world. Demonstrating Bullfrog's range beyond the god game.

GenrePlatform
Amiga DOS Platform
Powermonger - box art

Powermonger

1990 — Electronic Arts

Real-time strategy built on the Populous engine. Players control a warlord conquering territories through military force or diplomacy.

GenreReal-Time Strategy
MusicAdrian Moore
Amiga DOS Mega Drive Strategy

Populous: The Challenge

1990 — Electronic Arts

Expansion data disk for Populous. Additional worlds and scenario challenges extending the original's gameplay.

GenreGod Game (expansion)
Amiga DOS Expansion

Powermonger: WWI Edition

1991 — Electronic Arts

Data disk for Powermonger set in World War I. Additional campaign scenarios with period-appropriate units and setting.

GenreReal-Time Strategy (expansion)
Amiga DOS Expansion
Populous II: Trials of the Olympian Gods - box art

Populous II: Trials of the Olympian Gods

1991 — Electronic Arts

The sequel to Populous. Greek mythology setting with over 1,000 levels and expanded divine powers including lightning, earthquakes, and plagues.

GenreGod Game / Strategy
Amiga DOS Mega Drive God Game
Syndicate - box art

Syndicate

1993 — Electronic Arts

Cyberpunk isometric real-time strategy. Control corporate agents in a dystopian world, completing missions through violence or persuasion.

GenreIsometric RTS / Action
MusicRussell Shaw
Amiga DOS Mega Drive RTS

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Syndicate: American Revolt

1993 — Electronic Arts

Expansion for Syndicate set in North America. 21 additional missions continuing the cyberpunk corporate warfare narrative.

GenreIsometric RTS (expansion)
Amiga DOS Expansion
Theme Park - box art

Theme Park

1994 — Electronic Arts

Build, manage, and maximise profit from an amusement park. The definitive management simulation of the early 1990s - cheerful surface, cutthroat economics beneath.

GenreConstruction & Management
MusicRussell Shaw
DOS Amiga PlayStation Mega Drive Management Sim

Magic Carpet

1994 — Electronic Arts

First-person action on a fully deformable landscape. Technically extraordinary for its time, years ahead in real-time 3D rendering.

GenreFirst-Person Action / Strategy
MusicRussell Shaw
DOS Windows Action

Magic Carpet: Hidden Worlds

1995 — Electronic Arts

Expansion for Magic Carpet. Additional worlds and levels extending the original's first-person sorcery action.

GenreFirst-Person Action (expansion)
DOS Windows Expansion
Magic Carpet 2: The Netherworlds - screenshot

Magic Carpet 2: The Netherworlds

1995 — Electronic Arts

Sequel to Magic Carpet. Underground environments, new spell sets, and improved rendering technology. Russell Shaw returns on soundtrack.

GenreFirst-Person Action / Strategy
MusicRussell Shaw
DOS Windows Action

Syndicate Wars

1996 — Electronic Arts

Sequel to Syndicate with enhanced 3D perspective. Corporate dystopia deepened with new factions, weapons, and a more elaborate campaign structure.

GenreIsometric RTS / Action
MusicRussell Shaw
DOS PlayStation RTS
Theme Hospital - box art

Theme Hospital

1997 — Electronic Arts

Manage a hospital full of absurd diseases and comically named conditions. A masterpiece of management simulation with Bullfrog's signature dark humour.

GenreConstruction & Management
MusicRussell Shaw
Windows Management Sim

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Dungeon Keeper - screenshot

Dungeon Keeper

1997 — Electronic Arts

Play the villain. Build the dungeon, attract creatures, and repel heroic invaders. The moral inversion that defined late Bullfrog.

GenreGod Game / RTS
MusicRussell Shaw
Windows God Game

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Dungeon Keeper: The Deeper Dungeons

1997 — Electronic Arts

Expansion for Dungeon Keeper. 15 additional maps with significantly increased difficulty for veteran keepers.

GenreGod Game / RTS (expansion)
Windows Expansion

Dungeon Keeper Gold

1997 — Electronic Arts

Enhanced edition of Dungeon Keeper including The Deeper Dungeons expansion. The definitive version of the original - available on GOG.com.

GenreGod Game / RTS
Windows God Game

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Populous: The Beginning

1998 — Electronic Arts

A reinvention in full 3D. The player controls a shaman leading a tribe through 25 planets. Visual spectacle and strategic depth in equal measure.

GenreReal-Time Strategy / God Game
MusicRussell Shaw
Windows God Game

Populous: The Beginning — Undiscovered Worlds

1999 — Electronic Arts

Expansion for Populous: The Beginning. Additional planets and scenarios for the 3D god game reinvention.

GenreGod Game (expansion)
Windows Expansion

Dungeon Keeper 2

1999 — Electronic Arts

The sequel to Dungeon Keeper, developed after Molyneux's departure. Enhanced creature AI, improved graphics, and new dungeon building mechanics.

GenreGod Game / RTS
MusicRussell Shaw
Windows God Game

Theme Park World

1999 — Electronic Arts

3D reinvention of the Theme Park series. Known as Sim Theme Park in North America. Four themed park worlds across Halloween, Space, Adventure, and Horror zones.

GenreConstruction & Management
Windows PlayStation Management Sim

Syndicate (Console Ports)

1995–96 — Ocean Software / EA

Console conversions of Syndicate for PlayStation and Mega Drive. Adapted controls and interface for gamepad play while preserving the core isometric strategy gameplay.

GenreIsometric RTS (port)
PlayStation Mega Drive Port

Theme Park (Console Ports)

1994–96 — Electronic Arts / Bullfrog

Console ports of Theme Park for PlayStation, Mega Drive, and handheld platforms. Adapted the management simulation for console play with simplified interfaces.

GenreManagement Sim (port)
PlayStation Mega Drive Port