The historical consensus on Westwood is remarkably consistent. Critics who dismissed
Tiberian Sun's performance issues at launch have since reassessed its technical ambition;
Blade Runner, long inaccessible, gained stature as its restoration made it playable
again. Red Alert 2 is now routinely cited as the finest C&C game. Nox — commercially
underwhelming in 2000 — has acquired a devoted following.
What the retrospective lens clarifies is that Westwood was never merely a strategy
game studio. Eye of the Beholder, Kyrandia, Blade Runner: the breadth of their work
across genres sets them apart from contemporaries who found a profitable formula and
exploited it. The studio took creative risks at scale — and was, repeatedly, right.