Eye of the Beholder
First-person dungeon RPG for SSI set in the Forgotten Realms. Landmark atmospheric design, real-time movement, turn-based combat.
1985–2003
The complete Westwood Studios catalogue — from early adaptations through RTS landmark to the final EA-era releases.
First-person dungeon RPG for SSI set in the Forgotten Realms. Landmark atmospheric design, real-time movement, turn-based combat.
The game that invented real-time strategy. Resource harvesting, base building, unit queues — every RTS descended from this.
Hand-painted point-and-click adventure. Darker tone than genre peers, exceptional atmosphere. First of a trilogy.
First-person RPG narrated by Patrick Stewart on CD-ROM. More accessible than Eye of the Beholder; found a wide mainstream audience.
Three million copies sold. GDI vs NOD. FMV briefings. Hell March. The franchise that defined Westwood's final decade begins here.
Alternate Cold War where Einstein removed Hitler, leaving the Soviets unchecked. Beloved multiplayer balance. Many fans' favourite entry.
Voxel-rendered recreation of Scott's Los Angeles. Parallel narrative to the film. Non-linear replicant randomisation. Technically astonishing.
Dynamic lighting, destructible terrain, full isometric engine. Ambitious but performance-troubled on typical hardware. Mixed reception.
Action-RPG with three distinct class stories, excellent multiplayer. A critical favourite that deserved a wider audience.
Campy, well-balanced, enormously enjoyable. Many fans consider it the creative high point of the entire C&C franchise under EA.
First-person shooter set inside the C&C universe. Westwood's final released title before closure in 2003.