Westwood Studios was founded in 1985 in Las Vegas, Nevada, by Brett Sperry and Louis Castle. What began as a small developer producing adaptations and RPGs grew, over the course of a decade, into one of the most significant studios in the history of PC gaming.
In 1992, Westwood released Dune II: The Building of a Dynasty — a game that did not merely define real-time strategy but invented it. The interface conventions Westwood established — base building, resource harvesting, unit production, tech trees — became the grammar of an entire genre. Every RTS that followed spoke the language Westwood created.
Three years later came Command & Conquer, which took those mechanics and weaponised them: a slick, cinematic Cold War thriller played out across maps in real time. C&C and its successor Red Alert sold millions. Frank Klepacki's soundtrack — particularly Hell March — became synonymous with an era of PC gaming. Read the Flagship section for deep editorial dives into these landmark titles.
Westwood's ambitions extended far beyond strategy. Eye of the Beholder (1991) set the template for first-person dungeon RPGs. The Legend of Kyrandia (1992) was a point-and-click adventure of exceptional craft. And Blade Runner (1997) remains one of the most technically astonishing games ever made — a voxel-rendered recreation of the film's Los Angeles that somehow ran on mid-1990s hardware.
Electronic Arts acquired Westwood in 1998. The studio was shuttered in 2003. See Modern for the community projects keeping the legacy alive today.