Videos

Longplays, expert runs, retrospectives, and designer commentary across Treasure's catalogue.

Ikaruga (GameCube) - Full Longplay, Normal Mode

A complete longplay of the GameCube version of Ikaruga - five chapters, all bosses, Normal difficulty. The definitive Treasure flagship in motion: the polarity mechanic at full expression, the chain system in operation. Essential viewing before or after the Ikaruga deep dive.


Gunstar Heroes (Mega Drive) - Full Longplay

A complete two-player longplay of Gunstar Heroes on the Mega Drive - all stages, all bosses. The run demonstrates the weapon combination system, the physics-driven boss encounters, and the two-player co-op that made Gunstar Heroes the finest Mega Drive action game on release.


Radiant Silvergun (Saturn) - Full Longplay

A full longplay of Radiant Silvergun on the Sega Saturn - the Japan-only version, all seven weapon types demonstrated, full run through all stages. The game that preceded Ikaruga and established Iuchi's approach to weapon design and score accumulation.


Alien Soldier (Mega Drive) - Full Longplay

A complete longplay of Alien Soldier - Japan version, all forty-one bosses. The game is almost entirely composed of boss encounters; this longplay demonstrates the speed, precision, and variety of Treasure's boss design at its Mega Drive peak.


Sin & Punishment (N64) - Full Longplay, English Fan Patch

A complete longplay of Sin & Punishment on the Nintendo 64 with the English fan translation patch applied. The Japan-exclusive release that Western players could access only through import or fan translation before the 2008 Virtual Console release.


Guardian Heroes (Saturn) - Full Longplay

A complete longplay of Guardian Heroes on the Sega Saturn, covering the main story path and multiple branching sequences. Shows the beat-'em-up RPG structure, character variety, and the versus mode that supported up to six players.


Dynamite Heady (Mega Drive) - Full Longplay

A complete longplay of Dynamite Heady - all levels, all special head types demonstrated. The game's visual variety and the head-swapping mechanic in full expression. One of Treasure's most inventive Mega Drive titles outside Gunstar Heroes and Alien Soldier.


Ikaruga - Expert S-Chain Clear Demonstration

An expert player demonstrating S-rank chain play through Ikaruga - killing all enemies in groups of three, same polarity, throughout the entire run. This is the second game within Ikaruga: the same stages, the same bullets, but a radically different cognitive demand. See also the Ikaruga deep dive for a full explanation of the chain system.


Gunstar Heroes - Boss Showcase

A showcase of Gunstar Heroes' boss encounters - the centrepiece of Treasure's Mega Drive debut. Each boss is mechanically distinct; the weapon combination system means no two playthroughs approach them identically. This is the design argument that Treasure was founded to make.


Ikaruga - Design Retrospective

A retrospective covering Ikaruga's design philosophy, the evolution of the polarity mechanic from Silhouette Mirage and Radiant Silvergun, the game's reception on release, and its influence on subsequent shoot-'em-up design. The clearest external analysis of Iuchi's design process.


Gunstar Heroes - Retrospective

A retrospective covering Gunstar Heroes' development context, the Konami exodus, Treasure's founding, and the game's place in Mega Drive history. The best single-video introduction to Treasure as a studio for players encountering the catalogue for the first time.


Radiant Silvergun - Import Coverage & Retrospective

Coverage of Radiant Silvergun's Japan-only Saturn status, the collector demand that drove import prices to extreme levels, the game's eventual Western arrival via Xbox Live Arcade in 2011, and its place in the shoot-'em-up canon. An essential document of 32-bit import culture.


Sin & Punishment - Japan-Only Import Coverage

Coverage of Sin & Punishment's Japan-only N64 release, the English fan translation project, and its reception among Western import gaming communities. Covers the Virtual Console re-release and the path to the Wii sequel.


Alien Soldier - Boss-Only Highlight Reel

A highlight reel of Alien Soldier's forty-one bosses - the game's entire design thesis in condensed form. No platforming, no corridors: only confrontation. Each boss demonstrates a distinct mechanic and movement pattern. The density of invention across the full boss roster makes this Treasure's most argument-complete single title.