Game catalogue

1991 — In-house

Alien Breed

AmigaCD32

Top-down corridor shooter inspired by Aliens. Team17's debut and defining flagship. Dark, atmospheric, technically polished.

1992 — In-house

Project X

AmigaCD32

Horizontal scrolling shoot-'em-up pushing OCS/ECS hardware to its limits. Brimble soundtrack is iconic. Followed by Special Edition 92.

1992 — In-house

Alien Breed: Special Edition 92

Amiga

Enhanced re-release of Alien Breed with additional levels and improvements. Distributed as standalone and coverdisk.

1992 — In-house

Project X: Special Edition 92

Amiga

Enhanced re-release of Project X with additional content. Coverdisk and standalone release demonstrating Team17's re-release strategy.

1993 — In-house

Body Blows

AmigaCD32

One-on-one fighting game, Team17's answer to Street Fighter II on Amiga OCS/ECS. Detailed fighters, Brimble soundtrack.

1993 — In-house

Alien Breed II: The Horror Continues

AmigaCD32AGA

Direct sequel to Alien Breed with expanded levels. AGA-enhanced version for A1200/A4000. Brimble returned for the soundtrack.

1993 — Psionic Systems (external)

Assassin

Amiga

Platform/action game developed externally by Psionic Systems and published by Team17. Demonstrates the studio's early publishing role.

1993 — Jamie Woodhouse (external)

Qwak

Amiga

Bubble Bobble-style arcade platformer by solo developer Jamie Woodhouse. Colourful and polished; later revived on Game Boy Advance (2002).

1993 — In-house

Superfrog

AmigaCD32

Team17's flagship platformer. A smooth, fast, technically impressive Sonic competitor with Brimble's memorable soundtrack. Active speedrun community.

1993 — In-house

Body Blows Galactic

Amiga AGACD32

Sci-fi themed sequel to Body Blows with AGA-enhanced visuals and expanded fighter roster. Showcased the A1200's colour depth.

1993 — Bloodhouse/Terramarque (external)

Stardust

Amiga

Asteroids-inspired arcade shooter by Finnish developer Bloodhouse. Predecessor to Super Stardust; smooth vector-style gameplay.

1994 — In-house

Alien Breed: Tower Assault

AmigaCD32AGA

Fourth Alien Breed title with non-linear level structure. AGA-enhanced version. One of the series' most sophisticated entries.

1994 — Bloodhouse (external)

Super Stardust

Amiga AGA

AGA-exclusive asteroids shooter with rotating planet surfaces and terrain destruction. One of the most technically impressive Amiga titles ever made.

1994 — In-house

Arcade Pool

AmigaDOSCD32

Overhead pool simulation. Notable for the Amiga Power controversy: AI opponents were named after the magazine's editorial staff.

1994 — Elaborate Bytes (external)

Foundation

Amiga AGA

Real-time strategy and city builder exclusive to AGA Amiga. An ambitious genre departure for the Team17 catalogue. Director's Cut followed in 1997.

1995 — In-house

Alien Breed 3D

Amiga AGA

Team17's response to Doom. AGA-only first-person shooter for A1200 and A4000. Technically ambitious for the hardware.

1995 — Andy Davidson / Team17

Worms

AmigaDOS

Turn-based artillery strategy. Andy Davidson's BBC competition prototype became Team17's breakthrough crossover hit and the founding title of an ongoing franchise.

1996 — In-house

Alien Breed 3D II: The Killing Grounds

Amiga AGA

Sequel with improved engine and 2-player split-screen. One of the last major first-person shooters on the Amiga platform.

1996 — In-house

Worms: The Director's Cut

Amiga AGA

AGA-enhanced Amiga version of Worms with additional features and improvements. Considered the definitive Amiga Worms release.

1996 — In-house

Worms Reinforcements

AmigaDOS

Standalone expansion with additional maps and missions. Often sold as the “Worms United” bundle with the original game.

1996 — In-house

Speris Legacy

Amiga AGACD32

Isometric action-RPG inspired by Zelda. One of Team17's last Amiga-exclusive titles; a late-era gem often overlooked.

1997 — In-house

Foundation: The Director's Cut

Amiga AGA

Enhanced version of Foundation (1994) with extended content. One of the last significant AGA Amiga strategy titles.

1998 — Marble It Up (external)

Genetic Species

Amiga AGAPowerPC

First-person shooter for AGA and PowerPC Amiga. One of Team17's final Amiga releases, marking the end of the classic publishing era.