Following the Codemasters acquisition of Sensible Software in 1999, Codemasters commissioned Kuju Entertainment to develop a modern revival of the franchise for PlayStation 2 and PC. The result, Sensible Soccer 2006, attempted to bring the Sensible formula into the sixth generation of console hardware. [1]
The game retained the top-down perspective and after-touch control scheme of the original but updated the visuals to 3D and added a larger roster of licensed clubs. Critical reception was mixed: long-term Sensible Soccer fans found it a reasonable tribute to the original formula, while mainstream gaming press compared it unfavourably to the contemporary FIFA and Pro Evolution Soccer titles.
Jon Hare, who had departed Sensible Software following the acquisition, was not involved in the development of Sensible Soccer 2006. The game was developed without the original creative team, which is reflected in the final product — technically competent but missing the instinctive design economy that defined the best Sensible Software titles.