When Mercenary arrived in late 1985, the C64 press had seen nothing quite like it.
Real-time 3D wireframe graphics on an 8-bit machine were virtually unheard of, and
the game's open-world structure predated the genre by nearly a decade. Period reviewers
responded with some of the highest scores they had given.
C64
"An incredible game that will provide hundreds of hours of gameplay. The 3D
graphics are simply stunning and the open-ended nature of the game is unique.
Gold Medal without hesitation."
Zzap!64 Issue 7, November 1985. Mercenary: Escape from Targ received a
Gold Medal -- the magazine's highest award.
(Source: zzap64.co.uk archived issues; archive.org Zzap!64 collection)
C64
"Mercenary achieves the near-impossible: a convincing 3D world on the C64.
The wireframe engine runs in real time and the game beneath it is genuinely
open-ended. Essential."
Commodore User, 1985. Period coverage recognising the technical breakthrough
of Mercenary's real-time 3D renderer on 8-bit hardware.
(Source: archive.org Commodore User collection)