How Martin Galway composed one of the greatest pieces ever written for the SID chip.
Click Play on any entry to hear it in the persistent player bar.
The Premise
1987 · Ocean Software · C64 ·
Wizball begins with one of the most unusual premises in 8-bit gaming:
the world of Wizworld has had all its colour drained by the villain Zark. The player -
controlling Wiz, a wizard imprisoned in a ball - must collect colour droplets while
navigating hostile environments, gradually restoring colour to the grey world.
Jon Hare and Chris Yates's game gave Martin Galway a compositional brief that was unique
in C64 music: write music that reflects a world being progressively restored to life.
The result is a seven-movement suite in which each of the five in-game themes represents
a different environment and emotional state - from the desolate, monochromatic early
stages to the warm, vibrant restored landscape of the final sections.
The title theme, with its soaring three-voice melody, intricate counter-melodic structure,
and rhythmic drive, is the piece most often cited as one of the greatest SID compositions
ever written. It announces Wizworld as a place of magic and melancholy - a world that
deserves to be restored.
The Digi-Drums Technique
Technical innovation · 1985 onwards ·
The SID chip's three oscillators generate square, triangle, sawtooth, or noise waveforms.
None of these natively produces the impact of a sampled drum hit. Galway pioneered the
technique of routing short PCM samples through the SID's master volume register (address
$D418) at high frequency - typically between 6kHz and 8kHz - to produce
recognisable percussion sounds the chip was never designed to create.
The result was the characteristic Digi-Drums sound: a slightly distorted
but unmistakably drum-like snare crack or bass thud that set Galway's compositions apart
from any purely synthesised approach. The technique consumed CPU cycles and required
careful scheduling against the main music routine, but the rhythmic drive it produced was
worth the engineering cost.
Arkanoid (1987) features fourteen subtunes, many of them showcasing Digi-Drums to full
effect. Galway has cited the influence of Jarre and Tangerine Dream's electronic percussion
as the conceptual inspiration for finding a way to bring real rhythmic impact to the SID.
The Seven Movements
Wizball in-game suite · Ocean Software 1987
The Wizball in-game music comprises five distinct themes, each assigned to a different
environment and stage of the colour-restoration process:
In-Game 1 - Wizworld: The opening in-game theme. Grey, slightly ominous, reflecting the desolate unrestored world. Uses minor harmonics and a bass pattern that feels unresolved, as if waiting for something.
In-Game 2 - Cauldron: A more rhythmically active theme for the underground sections. The tempo increases and the melodic line becomes more urgent.
In-Game 3 - Underground: Darker and more atmospheric, using the SID's filter to create a muted, cave-like quality.
In-Game 4 - Above: As colour begins to return, the music opens up. Major key passages emerge for the first time. A sense of possibility enters the harmony.
In-Game 5 - Restored: The most melodically elaborate theme - warm, flowing, and joyful. This is the sound of a world come alive. Widely considered the emotional peak of the suite.
Together with the Title Theme and Game Over cue, these seven pieces form a coherent
musical arc - something unprecedented in C64 game music of the era.
Wizball stands as Martin Galway's finest achievement for several reasons that go beyond
technical craft. It was the first game music on the C64 to use the game's narrative
as a compositional framework - the music does not merely accompany the game, it expresses
the game's emotional content. As the world is restored, the music itself is restored.
Galway has spoken in interviews about the influence of Jean-Michel Jarre's layered
synthesiser approach on his work - and nowhere is this more apparent than in the
Wizball suite, where melodic counterpoint and timbral variety create a depth that few
single-chip compositions have ever matched.
Decades on, Wizball music has been performed by orchestras, remixed hundreds of times,
and used as the benchmark against which other SID compositions are measured.
Project Galway (Alistair Bowness) produced a full orchestral recording.
The 8-Bit Symphony included it in their live concert programme.
It remains the definition of what the SID chip could achieve in the right hands.
Wizball - Oscilloscope Visualisation
Oscilloscope view of Wizball - see the three SID voices drawn in real time as the music plays.
Wizball Longplay
The complete Wizball game - hear all five in-game themes as colour is progressively restored to Wizworld.