LucasArts · 1987 – 2002

Games Catalogue

21 titles. Hover or tap each card to reveal SCUMM engine details and designer credits.

Genre:
Platform:
Maniac Mansion box art showing the Edison mansion

Maniac Mansion

1987

DOS C64 NES Amiga Adventure SCUMM v1

Maniac Mansion

Engine: SCUMM v1
Designer: Ron Gilbert
Publisher: Lucasfilm Games

Seven playable characters, one haunted mansion. The game that introduced SCUMM and the click-to-act adventure paradigm.

Zak McKracken and the Alien Mindbenders box art

Zak McKracken

1988

DOS C64 Amiga Adventure SCUMM v2

Zak McKracken

Engine: SCUMM v2
Designer: David Fox
Publisher: Lucasfilm Games

A tabloid reporter uncovers an alien conspiracy in a globe-trotting comedy adventure with surreal humour.

Indiana Jones and the Last Crusade adventure game box art

Indiana Jones: Last Crusade

1989

DOS Amiga Adventure SCUMM v3

Indiana Jones: Last Crusade

Engine: SCUMM v3
Designer: Ron Gilbert
Publisher: Lucasfilm Games

The adventure game adaptation of the 1989 Spielberg film. Multiple dialogue paths and an IQ score rewarded creative problem-solving.

LOOM box art showing Bobbin Threadbare

LOOM

1990

DOS Amiga TG-CD Adventure SCUMM v3

LOOM

Engine: SCUMM v3
Designer: Brian Moriarty
Publisher: Lucasfilm Games

A musical adventure where spells are woven as melodic sequences on a distaff. Atmospheric, mysterious, and unlike anything else.

The Secret of Monkey Island box art

The Secret of Monkey Island

1990

DOS Amiga Adventure SCUMM v4

The Secret of Monkey Island

Engine: SCUMM v4
Designer: Ron Gilbert
Publisher: LucasArts

Guybrush Threepwood wants to be a pirate. LeChuck has other plans. The comedy adventure that launched a franchise and a golden age.

Monkey Island 2 LeChuck's Revenge box art

Monkey Island 2: LeChuck's Revenge

1991

DOS Amiga Adventure SCUMM v5

Monkey Island 2: LeChuck's Revenge

Engine: SCUMM v5
Designer: Ron Gilbert
Publisher: LucasArts

Ron Gilbert's sequel introduced iMUSE, a darker tone, and one of gaming's most debated endings. Widely considered the highpoint of the series.

Indiana Jones and the Fate of Atlantis box art

Indiana Jones: Fate of Atlantis

1992

DOS Amiga Adventure SCUMM v5

Indiana Jones: Fate of Atlantis

Engine: SCUMM v5
Designer: Hal Barwood
Publisher: LucasArts

An original Indiana Jones story with three distinct path choices -- Team, Wits, or Fists -- offering genuine replay value.

Day of the Tentacle box art showing Purple Tentacle

Day of the Tentacle

1993

DOS Adventure SCUMM v6

Day of the Tentacle

Engine: SCUMM v6
Designer: Tim Schafer
Publisher: LucasArts

A time-travel comedy sequel to Maniac Mansion. Three characters in three eras must co-operate to stop Purple Tentacle's world domination.

Sam and Max Hit the Road box art

Sam & Max Hit the Road

1993

DOS Adventure SCUMM v6

Sam & Max Hit the Road

Engine: SCUMM v6
Designer: Sean Clark
Publisher: LucasArts

Steve Purcell's freelance police duo on an American road trip. Irreverent, absurdist, and perfectly voiced.

Star Wars X-Wing box art

Star Wars: X-Wing

1993

DOS Action

Star Wars: X-Wing

Engine: proprietary
Designer: Larry Holland
Publisher: LucasArts

The definitive Star Wars space combat simulator. Fly for the Rebellion in missions leading up to the Battle of Yavin.

Star Wars TIE Fighter box art

Star Wars: TIE Fighter

1994

DOS Action

Star Wars: TIE Fighter

Engine: proprietary
Designer: Lawrence Holland
Publisher: LucasArts

Fly for the Empire. TIE Fighter's bold inversion of perspective makes it the most narratively interesting Star Wars space sim.

Star Wars Dark Forces box art

Star Wars: Dark Forces

1994

DOS PS1 Action

Star Wars: Dark Forces

Engine: Jedi Engine
Designer: Daron Stinnett
Publisher: LucasArts

Kyle Katarn's first mission: steal the Death Star plans. A first-person shooter that launched the Jedi Knight franchise.

Full Throttle box art showing Ben the biker

Full Throttle

1995

DOS Adventure SCUMM v7

Full Throttle

Engine: SCUMM v7
Designer: Tim Schafer
Publisher: LucasArts

Ben leads the Polecats biker gang through a neon-drenched future. Lean, cinematic, and masterfully paced.

The Dig box art

The Dig

1995

DOS Windows Adventure SCUMM v7

The Dig

Engine: SCUMM v7
Designer: Sean Clark
Publisher: LucasArts

Based on a Steven Spielberg story. An asteroid leads astronauts to an alien world with life-extending crystals and a moral dilemma.

Star Wars Rebel Assault box art

Star Wars: Rebel Assault

1993

DOS Action

Star Wars: Rebel Assault

Engine: proprietary
Designer: Vince Lee
Publisher: LucasArts

An early CD-ROM showcase using digitised footage. A rail shooter through iconic Star Wars environments.

Star Wars Jedi Knight Dark Forces II box art

Star Wars Jedi Knight

1997

Windows Action

Star Wars Jedi Knight

Engine: Jedi Engine 2
Designer: Justin Chin
Publisher: LucasArts

Kyle Katarn gains Force powers. Live-action cutscenes, lightsaber combat, and a branching light/dark side story.

Star Wars Shadows of the Empire box art

Star Wars: Shadows of the Empire

1997

N64 Windows Action

Star Wars: Shadows of the Empire

Engine: proprietary
Designer: Mark Haigh-Hutchinson
Publisher: LucasArts

Dash Rendar's third-person adventure set between The Empire Strikes Back and Return of the Jedi. Memorably opens with the Battle of Hoth.

Outlaws (1997) - first-person Western shooter gameplay in a frontier town

Outlaws

1997

Windows Action

Outlaws

Engine: Outlaws Engine
Designer: Goeff Caplan
Publisher: LucasArts

A cel-shaded Western first-person shooter with a frontier America setting, comic-book cutscenes, and a memorable country soundtrack.

Grim Fandango box art showing Manny Calavera

Grim Fandango

1998

Windows Adventure GrimE

Grim Fandango

Engine: GrimE
Designer: Tim Schafer
Publisher: LucasArts

Manny Calavera navigates a corrupt Land of the Dead in a four-year Mesoamerican noir epic. Tim Schafer's LucasArts farewell.

Escape from Monkey Island box art

Escape from Monkey Island

2000

Windows PS2 Adventure GrimE

Escape from Monkey Island

Engine: GrimE
Designer: Sean Clark
Publisher: LucasArts

Guybrush returns after honeymooning to find Melee Island sold off and a villain threatening all of the Caribbean. LucasArts' last adventure.

Jedi Knight II Jedi Outcast box art

Jedi Knight II: Jedi Outcast

2002

Windows Action

Jedi Knight II: Jedi Outcast

Engine: Quake III
Designer: Raven Software
Publisher: LucasArts

Kyle Katarn reclaims his Force powers. Built on the Quake III engine, with exceptional lightsaber combat and physics.