Maniac Mansion
1987
Maniac Mansion
Seven playable characters, one haunted mansion. The game that introduced SCUMM and the click-to-act adventure paradigm.
LucasArts · 1987 – 2002
21 titles. Hover or tap each card to reveal SCUMM engine details and designer credits.
1987
Seven playable characters, one haunted mansion. The game that introduced SCUMM and the click-to-act adventure paradigm.
1988
A tabloid reporter uncovers an alien conspiracy in a globe-trotting comedy adventure with surreal humour.
1989
The adventure game adaptation of the 1989 Spielberg film. Multiple dialogue paths and an IQ score rewarded creative problem-solving.
1990
A musical adventure where spells are woven as melodic sequences on a distaff. Atmospheric, mysterious, and unlike anything else.
1990
Guybrush Threepwood wants to be a pirate. LeChuck has other plans. The comedy adventure that launched a franchise and a golden age.
1991
Ron Gilbert's sequel introduced iMUSE, a darker tone, and one of gaming's most debated endings. Widely considered the highpoint of the series.
1992
An original Indiana Jones story with three distinct path choices -- Team, Wits, or Fists -- offering genuine replay value.
1993
A time-travel comedy sequel to Maniac Mansion. Three characters in three eras must co-operate to stop Purple Tentacle's world domination.
1993
Steve Purcell's freelance police duo on an American road trip. Irreverent, absurdist, and perfectly voiced.
1993
The definitive Star Wars space combat simulator. Fly for the Rebellion in missions leading up to the Battle of Yavin.
1994
Fly for the Empire. TIE Fighter's bold inversion of perspective makes it the most narratively interesting Star Wars space sim.
1994
Kyle Katarn's first mission: steal the Death Star plans. A first-person shooter that launched the Jedi Knight franchise.
1995
Ben leads the Polecats biker gang through a neon-drenched future. Lean, cinematic, and masterfully paced.
1995
Based on a Steven Spielberg story. An asteroid leads astronauts to an alien world with life-extending crystals and a moral dilemma.
1993
An early CD-ROM showcase using digitised footage. A rail shooter through iconic Star Wars environments.
1997
Kyle Katarn gains Force powers. Live-action cutscenes, lightsaber combat, and a branching light/dark side story.
1997
Dash Rendar's third-person adventure set between The Empire Strikes Back and Return of the Jedi. Memorably opens with the Battle of Hoth.
1997
A cel-shaded Western first-person shooter with a frontier America setting, comic-book cutscenes, and a memorable country soundtrack.
1998
Manny Calavera navigates a corrupt Land of the Dead in a four-year Mesoamerican noir epic. Tim Schafer's LucasArts farewell.
2000
Guybrush returns after honeymooning to find Melee Island sold off and a villain threatening all of the Caribbean. LucasArts' last adventure.
2002
Kyle Katarn reclaims his Force powers. Built on the Quake III engine, with exceptional lightsaber combat and physics.