Classic Catalogue

Games

Konami’s coin-op and home console catalogue from 1981 to 1994. Filter by platform to browse Arcade, NES, SNES, Mega Drive, and MSX titles.

Full Catalogue

Showing 26 games
Scramble art

Arcade

Scramble

1981

One of the first forced-scrolling shooters. Multiple distinct stage environments; fuel management mechanic. Genre-defining.

Shooter
Frogger art

Arcade (co-dev Sega)

Frogger

1981

Co-developed with Sega. Guide a frog across traffic and river hazards. One of the most-ported games of all time.

Action
Track & Field art

Arcade

Track & Field

1983

Multi-event sports game (100m, long jump, javelin, hurdles). Known in Japan as Hyper Sports. Legendary button-masher.

Sports
Gradius arcade art

Arcade · NES 1986

Gradius

1985

Vic Viper horizontal scrolling shooter with revolutionary power-up selection bar. Miki Higashino score. Created the Konami Code.

ShooterNES
Contra arcade art

Arcade · NES 1988

Contra

1987

Run-and-gun with 2-player co-op. NES port popularised the Konami Code (30 lives). Maezawa/Sada soundtrack. Genre pinnacle.

Run-and-gunNES
TMNT arcade art

Arcade · NES 1989

Teenage Mutant Ninja Turtles

1989

4-player beat-’em-up. One of the highest-grossing arcade games of its era. Custom 68000-based hardware with sprite chips.

Beat-em-upNES
Sunset Riders art

Arcade · SNES/MD 1992

Sunset Riders

1991

Wild West run-and-gun. Up to 4 players in arcade. SNES port reduced to 2 players. Colourful sprites and bounty-hunting premise.

Run-and-gunSNES
Castlevania NES box art

Famicom Disk System · NES 1987

Castlevania

1986 / 1987

Gothic action platformer. Simon Belmont vs Dracula. Kinuyo Yamashita’s landmark soundtrack. Defined the gothic game aesthetic.

Platformer
Metal Gear MSX art

MSX2 · NES 1988

Metal Gear

1987

Hideo Kojima’s stealth game on MSX2. Avoid detection; infiltrate Outer Heaven. NES port (1988) made without Kojima’s involvement.

StealthMSX
Castlevania III art

Famicom · NES 1990

Castlevania III: Dracula’s Curse

1989 / 1990

Prequel featuring Trevor Belmont. Multiple character routes. Famicom version used VRC6 for enhanced audio (Maezawa score).

Platformer
Life Force art

NES

Life Force (Salamander)

1988

Gradius spin-off with 2-player simultaneous co-op. Alternates horizontal and vertical scrolling stages. Inside a giant organism premise.

Shooter
Jackal art

Arcade · NES

Jackal

1986 / 1988

Top-down vehicular shooter. Rescue hostages in a jeep. 2-player co-op. Among Konami’s most intense arcade-to-NES ports.

Shooter
Super Castlevania IV art

SNES

Super Castlevania IV

1991

SNES launch-era platformer with 8-directional whip. Extensive Mode 7 usage. Masanori Adachi score. Definitive 16-bit Castlevania experience.

Platformer
Gradius III art

Arcade · SNES 1990

Gradius III

1989

SNES launch-window shooter. Demanding difficulty; SNES version suffered slowdown under heavy sprite loads — honest hardware limits.

Shooter
Axelay art

SNES

Axelay

1992

Hybrid shooter alternating horizontal/vertical stages. Mode 7 perspective in planetary approach stages. Technical SNES showcase.

Shooter
Parodius art

Arcade · SNES 1992

Parodius Da!

1990

Self-parody Gradius spin-off. Play as a flying octopus; battle giant penguins and showgirls. Absurdist comedy with serious shooter mechanics.

ShooterComedy
ISS art

SNES

International Superstar Soccer

1994

Landmark football simulation. Authentic player physics; tactical depth over arcade simplicity. Ancestor of PES/eFootball.

Sports
Contra III art

SNES

Contra III: The Alien Wars

1992

SNES Contra with Mode 7 boss battles and dual-weapon system. Harder than the NES original; one of the finest 16-bit run-and-guns.

Run-and-gun
Bloodlines MD art

Mega Drive

Castlevania: Bloodlines

1994

Konami’s only mainline Castlevania for Sega hardware. Two protagonists; European settings. European horror aesthetic on MD palette.

PlatformerMega Drive
Gyruss art

Arcade

Gyruss

1983

Tube shooter with a rotating star-field perspective. Bach’s Toccata in D minor as the in-game music. Unique audio-visual design for 1983.

Shooter
Castlevania II art

Famicom Disk System · NES 1988

Castlevania II: Simon’s Quest

1987 / 1988

Open-world RPG sequel. Controversial but innovative day/night cycle and non-linear progression. “What a horrible night to have a curse.”

Action-RPG
Snatcher MSX art

MSX2 / PC-88

Snatcher

1988

Hideo Kojima’s cyberpunk adventure. Blade Runner influence; visual novel format. Miki Higashino score. Cult classic on MSX2 and PC-88.

AdventureMSX
TMNT IV art

SNES

TMNT IV: Turtles in Time

1992

SNES beat-’em-up sequel with time travel stages. 2-player co-op; excellent sprite scaling. One of the finest SNES action games.

Beat-em-up
Super Contra art

Arcade · NES 1990

Super Contra (Super C)

1988 / 1990

Contra sequel adding overhead bird’s-eye view stages between the standard run-and-gun sections. Retained 2-player co-op.

Run-and-gun
Gradius II art

Famicom

Gradius II (Gofer no Yabou)

1988

Famicom sequel to Gradius. Multiple weapon configuration options at game start. VRC4 mapper. Miki Higashino score.

Shooter
Lagrange Point art

Famicom

Lagrange Point

1991

Famicom RPG using VRC7 mapper with FM synthesis audio. Soundtrack impossible on standard NES hardware. Japan-only release.

RPG
Scramble arcade gameplay - the game that started Konami's coin-op career
Scramble (1981) in the Arcade section - Konami’s first major coin-op success and an ancestor of the scrolling shooter genre.