Arcade
Scramble
1981
One of the first forced-scrolling shooters. Multiple distinct stage environments; fuel management mechanic. Genre-defining.
Classic Catalogue
Konami’s coin-op and home console catalogue from 1981 to 1994. Filter by platform to browse Arcade, NES, SNES, Mega Drive, and MSX titles.
Arcade
1981
One of the first forced-scrolling shooters. Multiple distinct stage environments; fuel management mechanic. Genre-defining.
Arcade (co-dev Sega)
1981
Co-developed with Sega. Guide a frog across traffic and river hazards. One of the most-ported games of all time.
Arcade
1983
Multi-event sports game (100m, long jump, javelin, hurdles). Known in Japan as Hyper Sports. Legendary button-masher.
Arcade · NES 1986
1985
Vic Viper horizontal scrolling shooter with revolutionary power-up selection bar. Miki Higashino score. Created the Konami Code.
Arcade · NES 1988
1987
Run-and-gun with 2-player co-op. NES port popularised the Konami Code (30 lives). Maezawa/Sada soundtrack. Genre pinnacle.
Arcade · NES 1989
1989
4-player beat-’em-up. One of the highest-grossing arcade games of its era. Custom 68000-based hardware with sprite chips.
Arcade · SNES/MD 1992
1991
Wild West run-and-gun. Up to 4 players in arcade. SNES port reduced to 2 players. Colourful sprites and bounty-hunting premise.
Famicom Disk System · NES 1987
1986 / 1987
Gothic action platformer. Simon Belmont vs Dracula. Kinuyo Yamashita’s landmark soundtrack. Defined the gothic game aesthetic.
MSX2 · NES 1988
1987
Hideo Kojima’s stealth game on MSX2. Avoid detection; infiltrate Outer Heaven. NES port (1988) made without Kojima’s involvement.
Famicom · NES 1990
1989 / 1990
Prequel featuring Trevor Belmont. Multiple character routes. Famicom version used VRC6 for enhanced audio (Maezawa score).
NES
1988
Gradius spin-off with 2-player simultaneous co-op. Alternates horizontal and vertical scrolling stages. Inside a giant organism premise.
Arcade · NES
1986 / 1988
Top-down vehicular shooter. Rescue hostages in a jeep. 2-player co-op. Among Konami’s most intense arcade-to-NES ports.
SNES
1991
SNES launch-era platformer with 8-directional whip. Extensive Mode 7 usage. Masanori Adachi score. Definitive 16-bit Castlevania experience.
Arcade · SNES 1990
1989
SNES launch-window shooter. Demanding difficulty; SNES version suffered slowdown under heavy sprite loads — honest hardware limits.
SNES
1992
Hybrid shooter alternating horizontal/vertical stages. Mode 7 perspective in planetary approach stages. Technical SNES showcase.
Arcade · SNES 1992
1990
Self-parody Gradius spin-off. Play as a flying octopus; battle giant penguins and showgirls. Absurdist comedy with serious shooter mechanics.
SNES
1994
Landmark football simulation. Authentic player physics; tactical depth over arcade simplicity. Ancestor of PES/eFootball.
SNES
1992
SNES Contra with Mode 7 boss battles and dual-weapon system. Harder than the NES original; one of the finest 16-bit run-and-guns.
Mega Drive
1994
Konami’s only mainline Castlevania for Sega hardware. Two protagonists; European settings. European horror aesthetic on MD palette.
Arcade
1983
Tube shooter with a rotating star-field perspective. Bach’s Toccata in D minor as the in-game music. Unique audio-visual design for 1983.
Famicom Disk System · NES 1988
1987 / 1988
Open-world RPG sequel. Controversial but innovative day/night cycle and non-linear progression. “What a horrible night to have a curse.”
MSX2 / PC-88
1988
Hideo Kojima’s cyberpunk adventure. Blade Runner influence; visual novel format. Miki Higashino score. Cult classic on MSX2 and PC-88.
SNES
1992
SNES beat-’em-up sequel with time travel stages. 2-player co-op; excellent sprite scaling. One of the finest SNES action games.
Arcade · NES 1990
1988 / 1990
Contra sequel adding overhead bird’s-eye view stages between the standard run-and-gun sections. Retained 2-player co-op.
Famicom
1988
Famicom sequel to Gradius. Multiple weapon configuration options at game start. VRC4 mapper. Miki Higashino score.
Famicom
1991
Famicom RPG using VRC7 mapper with FM synthesis audio. Soundtrack impossible on standard NES hardware. Japan-only release.