Videos

Driller ZX Spectrum in-game screenshot showing wireframe corridors of the space station
Driller on ZX Spectrum - watch it move in the longplays below

Curated videos covering the Freescape games and Incentive Software's history. Grouped by category - use the longplays to see the games running; the retrospectives for context; the interviews for insight into how they were built.

Longplays

Driller - ZX Spectrum Walkthrough
Classic Gaming
Complete ZX Spectrum walkthrough of Driller, the 1987 game that launched Freescape. Shows the full world navigation and drilling mechanic across all 18 sectors.
Driller - Amiga (1987)
Retro Amiga Gameplay
The Commodore Amiga version of Driller. Compare the solid-fill polygon rendering of the 16-bit version to the wireframe rendering on the 8-bit machines.
Castle Master - Amiga Longplay
Recorded Amiga Games
Complete Amiga playthrough of Castle Master. The Amiga version uses solid-fill polygons and full colour, showing Freescape at its visual peak in 1990.
Total Eclipse - ZX Spectrum
Spectrum Computing Archive
ZX Spectrum playthrough of Total Eclipse. The countdown timer is visible throughout - watching the player navigate the pyramid against the clock demonstrates the game's tension.
Dark Side - Atari ST
Atari ST A to Z
Dark Side on the Atari ST - Driller's 1988 sequel using the Freescape engine. The darker world design and complex enemy behaviour explored in detail with commentary.
3D Construction Kit: The Minecraft of 1991?
Retro Game Analysis
An exploration of the 3D Construction Kit as a pioneering world-building tool. The Freescape engine released as a creation tool - from empty space to navigable world in the editor.

Retrospectives

Driller - Freescape 3D Open World in 1988
Amigos: Everything Amiga
A deep look at how Driller and the Freescape engine delivered a genuine 3D open world on home computers in 1988 - before Wolfenstein, before Doom, before anyone thought it was possible.
Incentive Software - Ian Andrew & Paul Gregory at Crash Live
Crash Live
Incentive Software's founders Ian Andrew and Paul Gregory speaking at Crash Live about Driller and the Freescape era - direct first-person accounts from the people who built it.
Passion For Games - Driller on the Atari ST
Passion For Games
A retrospective look at Driller on the Atari ST, covering the Freescape engine's cross-platform deployment and how the same world felt different on each machine it ran on.

3D Construction Kit

3D Construction Kit & Incentive Software - The Retro Hour
The Retro Hour
The inside story of Incentive Software and the 3D Construction Kit - an in-depth podcast episode covering how the Freescape engine became a creative toolkit that fans could use to build their own worlds.
3D Construction Kit - Demo Game Walkthrough
Freescape Community
Full walkthrough of the demo game bundled with the 3D Construction Kit, showing what the Freescape editor could produce and how the toolkit's world-building capabilities translated into a playable experience.

Interviews

Incentive Software Q&A - Richard Hill & Paul Gregory
Zzap! Live 2025
Richard Hill and Paul Gregory, key figures behind Incentive Software and Driller, speak at Zzap! Live 2025. First-person accounts of the Freescape engine's development and the studio's history.